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Nintendo: Wii U power won’t be too far behind other next gen systems

Wii U powerWe still don’t know the official Wii U specs from Nintendo, but we do know that the Wii U is a potent console, and that it’s quite a bit more powerful than current gen systems. And according to Nintendo, the Wii U’s graphical power and performance won’t be too far behind the next gen systems from Sony and Microsoft.

Nintendo president Satoru Iwata assured investors that the “Wii U will not have such a big difference as the Wii had in comparison to how, on other platforms, developers could expect very different graphic capabilities of generating HD graphics”. He added that Nintendo is betting on HD visuals this time around with the Wii U, and that the console has sufficient power to generate HD graphics for all sorts of games. The Wii U supports resolutions of up to 1080p, however, first party Wii U games will only support 720p at launch.

The latest round of Wii U specs rumors indicate that the console features a tri-core CPU and about 1.5 GB of RAM, with an unspecified GPU from AMD. We’ll have to wait and see how the specs compare to the current gen systems once they become official. As for Sony and Microsoft, both are expected to release their next-gen console in 2013.

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  • Wii Uoops!

    But, the question still remains…
    Will it make Wii games 1080p?

    • Draco Breach

      I believe Nintendo has already answered that.

      The Wii U will not upscale Wii games to 720p or 1080p. They were written in 480p, and they will stay that way.

      Besides, the use of upscale only really works well for video. Every time you try to upscale a game, you introduce more artifacts, especially “jaggies”, than you want.

    • deSSy2724

      What a dumb comment, omg….. ask developers, not them/us lol. In other words, its called remake. Anyway… PS3 and Xbox 360 doesnt support 1080p, even most new 720p (or less) games runs at 30+ FPS (sure, its enough/fluid because there is no big frame drops…. but this are the facts)… 16:9 aspect ratio? u can have a full hd (1080p) TV, but it doesnt mean, games are 1080p, games are just stretched (720p = 16:9.

    • Manzam

      Umm… no. They’ve already said that it won’t. Many times, actually.

    • Poncho

      The question does not remain. And no.

    • Wii Uoops!

      Sorry I was such an idiot, everybody. I didn’t know.

    • GREG

      So many negative comments on Wii Uoops! post. I mean all he did was ask a question

  • john

    Their saying that to investors on a worst case senario however next consoles released will be equal to wii u not more powerful en
    d of story.

  • Ty

    Nintendo’s working hard on this next gen system. I’ve always been a fan of nintendo but the Wii wasnt my favorite console. The Gamecube and 3ds are my favorite nintendo consoles as of right now. The Wii U is looking great and they’re launching it with a bunch of great titles. Pikmin 3, Darksiders 2, Arkham City Armored Edition. Nintendo has my money for sure

    • uPadWatcher

      And let’s not forget about the most anticipated Wii U title for 2013… Aliens: Colonial Marines! I have a feeling it’s gonna be the best Wii U game from developer Gearbox.

    • als;dfj

      yea true…the wii made me not a nintendo fan anymore, but the wii u is bring my love to nintendo back, just like the good old days playing game with a remote controller with a D-pad and 2 buttons haha

  • Man

    Thats right nintendo save the1080p for Metroid and Zelda and Super Smash bros Universe and F-zero, Star fox cha ching!!!

    • Draco Breach

      Don’t forget Mario Galaxy 3, or whatever IP Nintendo wants to stick Mario in.

      ;)

  • qaz123

    yes that exactly what i want and zombiu will be the first test of the systems power!

  • Hi8us

    The only real difference will be raw polygon count. That will decide whether or not next gen games on Xbox8/PS4 can be done on Wii U in the next 3 years. As an example, GameCube could produce better graphics than PS2 (textures, lighting, particle effects, etc.) but rendered way less polygons.

    • pach

      Yeah, the PS2 could render way more polygons than the GC, but it could not sustain the the same amount running all the effects etc while the GC could.

      Metal Gear Solid 3: Snake Eater, PS2, 2005
      Snake – 4,000 polygons

      Resident Evil 4, Gamecube, 2005
      Leon – 10,000 polygons

      GTA San Andreas, PS2, 2004
      Characters – 2,000 polygons with 1 256×256 8bit texture
      NPCs – 1,200 polygons with 1 256×128 8bit texture
      Gant bridge – 16,000 polygons, includes LOD

      Jak II, PS2, 2003
      Jak – 10,000 polygons*
      *Might be a cut-scene model

      The Legend of Zelda: The Wind Waker, GC, 2002
      Link – 2800 polygons

      The Legend of Zelda: Twilight Princess, GC/Wii, 2006
      Link – 6900 polygons

      Super Mario Sunshine, GC, 2002
      Mario – 1500 polygons
      Levels – ~ 60,000 polygons

      This thread show some interesting numbers about character’s polygons in various consoles.
      *anti spam, no links. beyond3d forums, thread 43975

  • Alienfish

    I expect to maybe see an unveiling of MS and Sony’s next consoles next year, but not a release. If they unveil this year, they will probably release next year. Still, I’m not worried about any crazy power difference, but I do thing that MS and Sony will try to leverage their premium online services to lower the price of the system in the form of a contracted subscription. Rest assured if they do something like that I won’t be a part of it.

  • LizardLee

    The first game I am getting is that new Zelda that will be one of the launch titles. I have actually already pre-ordered everything I wanted! :)

    • Wirby

      I’m sorry to burst your bubble but there will not be a new Zelda for Wii U until many years to come.

      • DerikGotro64

        Well of course. They just put out skyward sword not too long ago. Have ppl forgot already!? I’m willing to wait. Keeps the momentum and speculation going.

  • yannis

    ps3 and xbox will have 4k…

    • Draco Breach

      They’ll have a technology that is unfeasible to the current market?

      You do realize only theaters use 2k/4k resolutions, right? They have to or else the ridiculous size of the screens would reduce the gorgeous high-def movies to grainy/pixelated messes.

      Nobody is even producing 2k/4k screens, unless they’re special ordered. Maybe Bill Gates has one.

      Frankly, frames per second is by far a more important number than pixels per square inch.

    • Wildman

      You mean the PS3 that has been out since 2006 and the Xbox that came out in 2001?

    • Enigmatic

      Haha, I have to agree with Draco here. Do you even know what 4K is? It is a mostly useless definition that can only be fully utilized on a theater screen. Besides, those 4K rumors are just that, only rumors.

      Please, know what your talking about, before you talk.

  • DerikGotro64

    The first game I’m getting is super mario bros U. I’ve always gotten a mario game as the first for every nintendo system I’ve bought (with the exception of smash bros melee for the gamecube). Mario games always set the standards for the new consoles and this one will comtinue the tradition.
    Let’s go wii U!!

  • Sikora

    Stuff it. I’m getting the Wii U when Zelda comes out for it

    I’ve had enough of Nintendo, but i will return in a couple of years.

  • Adam Fox

    I’m really looking forward to this console! I have all the Nintendo consoles already (besides GC since the Wii plays all the GC games using the controllers and memory card….technically the Wii has a GC inside of it like the first gen ps3 had a ps2 inside of it). Really looking forward to seeing how the tablet controller works. Since I’m in an 18-wheeler, the tablet could be my main use of the console.

  • Gamestop New york

    hey guys make sure to preorder at our store for 20% the price plus a free game nintendo land!!! and trade you wii towards the wii u for $40 off!
    PREORDER NOW COMING DEC 3RD!!
    nathan peach-store salesman 7483BDS

    • nintendon’t

      Ha-ha-ha, you’re so hilarious :(

  • Chechen

    wtf only tri core?? -.-

  • Sense

    Wii U FTW. The worst mistake sony and Microsoft made, was to let Nintendo release their console first. Imagine what Nintendo can do in three months!

  • Enigmatic

    Games have advanced on the PS3/360 not so much because of them learning how to use the hardware individually, but more the industry overall advancing. PS3/360 brought the first games that used multiple cores, creating the process known as cross threading. This took a lot of time for developers to fully understand and utilize. This knowledge of gaming development will apply to the Wii U just like it applies to all the other multi-core game consoles.

    The jump in gaming technical prowess was not so much because of them learning how to use the PS3/360 hardware specifically, but learning how to better develop games in general. The Wii U will not see a similar jump in it’s games that the other consoles did.

    I mean come on, all consoles are basically just PC’s. They aren’t all that different, save for the PS3’s cell technology. From looking at the confirmed specs that the Wii U has so far, it doesn’t seem like it will be much different.

  • Mukkinese

    Truthfully, most gamers have a hard time telling the difference between 720/1080p and 30+/60 FPS. Critics and reviewers notice these things, because they have learned to, but most of us just play the bloody game. Journos themselves stoke the fires of this dumb argument, it’s all about the gameplay. As long as any hardware limits don’t actually pull you out of the “suspension of disbelief” during play, then it is more about the experience than the tech details.

    Face it, if we were all more concerned about how “powerful” our machine was or getting a few more polygons and shaders, than gameplay, then we would all be playing on top-end P.C.s, not consoles.

  • Benjamin

    Nintendo will win on this one. I’m a bit baffled to hear that the PS4 could potentially be next year… seems like 3 was a dud

  • Jake

    Nintendo ds lite won’t turn on but the charger light stays on?Hello. Serious tech ppleoe only please!I changed the case on my nintendo ds lite. I used an anti-static cloth to keep from damage. When I put it back together, the bottom screen did not look right, as the colors were a bit distorted. But otherwise it worked fine. I bought a new screen for it and installed it. I turned it on and it had the same issue. The color was still off. So I took it apart again and reconnected both the top and bottom screen. I tried to turn in on and nothing happened. Then I took it apart one last time and installed back both screens and assembled it back together. It turned on! It let me start setting it up. Then it turned itself off. I turned it on again and tried to set it up and after a few minutes it turned off again. Now it won’t turn on anymore at all, but the charger light does come on when plugged in.What happened? I do plenty of repairs and have no had this problem before. Did one of the F1 or F2 fuses blow in the motherboard, or is something shorting out?

  • Hayk

    Nintendo Ds lite motherboard?I just relpcae a broken on/off switch, with some nifty soldering, relpcae top lcd and it worked again! but hers the problem, the bottom screen little flexi cable come out, not the large one but the little one that bends to the back off the mother board, the little plastic bit the holds it in place snapped and broke, now i cannot find the little plastic bit anywhere, so my motherboard is useless, i found a couple motherboard for like a350 which is not worth it, does anyone know if i can get the little thing or buy a cheaper motherboard anywhere?p.s if ne1 selling one let me know