Assassin’s Creed 3 was one of the first games confirmed for the Wii U, and what we’ve see so far has been excellent. However, according to Assassin’s Creed 3 game designer Steven Masters, the Wii U version will be missing some technical features that are available on the Xbox 360 and PlayStation 3. Because the developer didn’t have enough time to properly port Assassin’s Creed 3 Wii U to Nintendo’s new console, the game won’t include some of the lighting and particle effects present in other versions. This isn’t the first time we’ve heard a Wii U game missing key features due to development time constraints: Madden NFL 13 on the Wii U won’t feature the new physics engine nor some of the online game modes.
Assassin’s Creed 3 was playable at GamesCom both on the PS3 and Wii U, and those who played both versions reportedly saw clear advantages on the PS3 version. However, Masters says that the Wii U version is “99% identical” to the other consoles. We’ve previously heard hints that the game would support 1080p on the Wii U, but that’s now looking unlikely. For more on the visuals in Assassin’s Creed 3, check out the latest screenshots from the game.
Assassin’s Creed 3 is one of five Ubisoft Wii U launch titles.
- Wii U was the fourth best selling console in
- Nintendo platforms dominate the Japanese top
- Kirby and Mario Party 10 support pre-loading
- New gameplay footage for Pokken Tournament
TAGS: assassin's creed 3, developer, ubisoft