Ubisoft keeps praising Nintendo’s Wii U again and again, and the latest praise comes from Rayman creator Michel Ansel, who previously shared some great things about the console. Last month Ancel said that the Wii U had “enormous amounts of memory”, and that it was perfect for 2D games such as Rayman.
Now in an interview with Nintendo Power magazine, Ancel shares more thoughts on the Wii U hardware, saying that it’s “surprisingly powerful”, and that the development team isn’t running into any issues like they did with the Xbox 360. “Even on the PS3 and Xbox 360 versions [of Origins], we had some fill-rate issues and things like that”, Ancel says, adding that the engine for Rayman Legends has been improved for the Wii U.
Ancel commented on the Wii U specs, saying that “the core elements of the console are surprisingly powerful”. He believes that Rayman Legends will look great on the Wii U (which it does — check out some screenshots), because they don’t have to worry about cross-platform optimization and porting the game to other consoles.
Recently, Ubisoft confirmed that Rayman Legends would be released in the beginning of 2013, squashing rumors that the game would be released this year. Rayman Legends is a Wii U exclusive.
- Xenoblade Chronicles' success is Monolith Soft's redemption
- Nintendo wasn't cornered into mobile, says Iwata
- Grand Theft Auto V was prototyped for Wii U [RUMOR]
- Song of Seven successfully Kickstarted, coming to Wii U
TAGS: Rayman Legends, ubisoft