In a recent interview with Gamingbolt.com, Trine 2 developer Frozenbyte talks about their experience porting their game to the Wii U and Nintendo. The developer believes the Wii U has great potential and says Nintendo effectively creates consoles around their first party titles:
“…They create their own standards and have huge IPs to fall back on. As for untapping the hidden power of new consoles…I think Nintendo personifies that in all of their first party titles, regardless of the actual CPU or GPU performance.”
This statement seems to ring true as proven by games like Super Mario Galaxy and Skyward Sword for the Wii. These two titles were critiqued as creme of the crop for the console, showcasing some of the best visuals and gameplay, despite the Wii’s inability to produce high definition graphics and limited power.
When asked about whether there were any difficulties in porting Trine 2 over to Wii U, despite it having a slower clock speed to the Xbox 360 and PS3, Frozenbyte said:
“None whatsoever…The whole architecture is running very well and we were able to ramp the Trine 2 art to a higher degree than with the other consoles.” So for porting no issues at all and there is a nice base for future original development too. Maybe some were looking for a larger leap in terms of pure power, but in the end I believe most developers will be quite comfortable with the system.”
So far, third party developers seem to be either very disappointed with the Wii U’s capabilities or like Frozenybyte, very pleased. As with everything in the world of gaming though, it’s the gamers who have the final say about a console.