Crystal Dynamics has been working on the Tomb Raider reboot for some time now, scheduled to be released for PlayStation 3, Xbox 360, and PC in March. Many people have been curious as to whether or not the game will see release on the Wii U since many ports have been made, but it looks like the game won’t be stepping across to Nintendo’s latest console.
Noah Hughes, creative director at Crystal Dynamics, recently gave an interview with True Gaming and among the topics were specifically why Tomb raider won’t be on the Wii U:
I’m always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it’s fun to play with new interfaces. Having said that it’s something that I think we would want to tailor the experience to if we were going to do it.
Having to tailor the experience specifically for the console means more development time, which is something the team most likely doesn’t want to increase considering the game is nearing completion already. Because the Wii U offers such a unique way to control games, Hughes feels as though a Wii U release needs more than just a port of what’s being released on the PS3, Xbox 360 and PC:
All three of those are really trying to deliver roughly the same experience but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface. That’s something as a gamer I love but it’s something you don’t want to do half-heartedly as a developer.
This is good news for both fans of Tomb Raider and the Wii U, since it means if the game is ever considered for a port, Crystal Dynamics is prepared to take their time and do it right. Do you agree with Hughes decision not to port the game this close to launch? Let us know in the comments below.
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TAGS: Crystal Dynamics, Nintendo, Noah Hughes, square enix, Tomb Raider, wii u