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Trine 2: Director’s Cut Review

Campfire

Frozenbyte’s Trine 2 was released along side the Wii U about 2 months ago as a downloadable title. Like many launch titles, Trine 2 is not a Wii U exclusive and November 18th was not the initial release. In-fact the original game was released on other consoles almost a year before that.  With that said Trine 2: Director’s Cut does add plenty of content that may warrant a purchase on the Wii U over any other console iteration.

Trine 2 sets out to do something different than the traditional platformer by focusing on complete physics based gameplay. Whether you’re conjuring up boxes or planks with Amadeus, swinging from platform to platform with Zoya, or slaying goblins with Pontius everything will be based on timing and physics. Be that as it may, this style of gameplay is not for everyone; when physics are the core component of a game the player has to stop and think about how to execute the next action instead of rapidly running and jumping through each level. That’s not something most people are used to when playing a platformer. Trine 2 also revolves around puzzles and combat with elements of progression like an rpg. This is what makes Trine 2 unique, it combines several genres into one super-platformer and does it well.

One of the greater apects of Trine 2 would be the ability to solve puzzles in your own way. Instead of jumping and hooking onto platforms with Zoya, the thief, you could simply have Amadeus build a bridge with magic. Granted there will be segments in the game where a certain character has to be used in order to progress, you will often be able to choose your own method for solving an obstacle. Trine 2 does this without making the difficulty too easy from level to level.

PuzzleYou could choose to use a box instead.

The main storyline consists of about 13 levels, but Trine 2 has 20 levels with the last 7 added for the Wii U. That is a lot more content than you think, each level can be quite lengthy depending on your puzzle solving skills and the game gets harder as you go. Before every level a narrator explains a bit about the story, which admittedly isn’t very complicated. However a simple story does not mean poorly done, it’s absolutely enchanting and often times humorous. While the storyline is not a vital part of Trine 2 the narration does add a bit of character to the game in a fun storybook way.

Another fun aspect of Trine 2 is the multiplayer. Up to three people can play corresponding to the three main characters in the game. This is done well when playing local multiplayer and adds some much needed replay value. Where it fails is the online co-op, Trine 2 is one of the very rare games that absolutely need communication when playing together.

Somehow Frozenbyte did not include voice chat capabilities at all, making it impossible to assist your fellow journeymen in complicated puzzles. One could take the initiative and go ahead eventually pulling the player to your location however, a certain character is occasionally needed to continue. You might know what to do but if he’s playing Pontius and doesn’t understand how to break that stone wall and refuses to switch characters then you’re stuck until he figures it out. It’s great for the developers to include online multiplayer but without voice chat it ends up being an almost useless feature.

Trine 2 multiplayerWhat do we do now?

Trine 2 has some amazing voice acting especially when considering the game’s price. The narration is well done and the characters voice actors all fit within their respective roles. The main characters also don’t take themselves too seriously as Trine 2 is filled with friendly insult humor. From the loading screen to a goblin ambush music in Trine 2 is delightful and sets to the tone for every environment.

The controls for Trine 2 work well with the gamepad. One could play with the touchscreen or without the touchscreen entirely; although using the touchscreen greatly enhances the experience on a physics based game such as this. In multiplayer, the other players can use the wiimote-nunchuck combination which feels natural for this game. The main menu is simple with a nice background though the buttons could use a little more polish.

Button art will be the only thing you find in Trine 2 short of astounding.  Every piece of artwork is pleasant to the eye as the environments are rich and filled with color.  The characters are all well designed with fluid animations and some of the larger enemies are fascinating.  One could argue that Trine 2 is the best looking Wii U launch title, not necessarily by graphical prowess, but in pure artwork.  Regardless, Trine 2 is a pretty game that will make you want to constantly share screenshots with everyone on Miiverse.

Trine 2 GraphicsAre you drooling yet?

Conclusion

Simply put, Frozenbyte puts some big name developers to shame when it comes to making a competent port.  Trine 2: Director’s Cut adds more features, superior touch screen controls, and loads more content than any other console version available.  The artwork will pleasantly surprise you and force you to look up at your tv constantly. While some features such as online co-op could have been improved upon, you will not regret this awesome physics based adventure that you should have spent a lot more money on.

The good:

  • Amazing artwork
  • Intuitive controls
  • Great voice acting
  • Challenging physics based gameplay
  • Lots of exclusive content

The bad:

  • Tedious online co-op
  • Slow storyline development

Final score: 9.0/10

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  • Ultranist

    Awesome game!
    I got it for 5$ on steam winter sale

  • http://www.facebook.com/profile.php?id=724150144 Josh Randell

    I got this because it look better on wii u then the other outdated consoles

    • Jeffery02

       I’m gonna say that I do love the Wii U and I think that it has amazing potential, but I can’t say that this is any better or worse than other consoles. Outdated, updated, weaker, or more powerful are all things that true gamers don’t limit themselves with. Content, story, and gameplay are all more important than the way a game looks. What makes the Wii U version of Trine 2 better is the unique gameplay allowed via the GamePad and the bonus content that you can’t get anywhere else.

      • http://www.facebook.com/profile.php?id=724150144 Josh Randell

         True i really like the wii u version best

    • BellsGhost

      Lol.  Look everyone!  It’s the lawyer!  Wii U sucks and you suck too.  Get your head out of Nintendo’s ass.

  • Jon Turner

    This game, visually, is spectacular to look at; its richly detailed backgrounds reminding me of BATEN KAITOS for GameCube.

  • Genesect4ssb4

    A must get eShop Purchase. The Director’s Cut version only available on the Wii U

    Wii U: How U will play next. 

    • Srpg2ishere

      What’s up “genesect? Or should I say “JOSEPH”. :) You recognize me? XD

      • Genesect4ssb4

        Trololol Jam of course I recognize you!

        • Srpg2ishere

          Haha. I knew you’d recognize. XD

          • Genesect4ssb4

            Wnen did u become involved in Wii U daily?

          • Srpg2ishere

            Since july in 2012. :D

    • BellsGhost

      That’s a stupid slogin, and Nintendo is pompous to use it.  Screw tablets.  if I wanted one, I’d get a iPad or Kindle Fire.  PS4/Nextbox will both kick Crap U’s ass.

      • Genesect4ssb4

        Alll your reasons on why Nintendo is “doomed” are stupid, and unoriginal.

        Think of something new! Or better yet, DON’T FREAKING COME ON A NINTENDO WEBSITE JUST TO BE RUDE!

  • Andrew Gonzalez

    So worth it =)

  • Srpg2ishere

    LIttle late don’t ya think? :/ Especially considering the fact that this is only 15$ on eshop. XD Oh well better late than never. Thx for the review guys!! I will look into consideration for this game. But until then next game I am getting is tekken tag tournament 2!! Then rayman legends! :D

    • http://www.facebook.com/jonathan.racioppo Jonathan Racioppo

      A lot of launch games have not been reviewed since there were so many and not enough people to review them.  So you might see more somewhat outdated reviews, but like you said better late than never.  

      • Srpg2ishere

        I can’t wait for the review of rayman legends!! As we all know it is going to be an epic game no doubt. I played the 10 min demo at gamestop and i thought to myself “Well… I know what game i want.” XD

  • Kody Wheat

    Well, they ARE coming out with voice chat in the coming weeks…so pretty much the ONE thing wrong with it is getting fixed!

    • Srpg2ishere

      Nice username. And ???????

  • uPadWatcher

    Why does the trailer says “EXCLUSIVELY FOR Wii U” ?

    • Val Berger

      yeah it’s misleading. they are referring to the director’s cut with all the wiiU specific benefits, but actually the game itself is kinda the same on all platforms.

    • BellsGhost

      becasue nintendo is pathetic like that.

  • Val Berger

    I don’t really like the touch controls of Trine 2. It’s really nice, that Frozenbyte put in some effort and thought about how to use the gamepad  and for example drawing magical objects of course works best on the wii U gamepad. But all other skills do feel kinda unpolished and are don’t represent any beneficial compared to the button-controls. of course, these are just nice features which aren’t essential, it kinda remembers me of Twilight Princess on the Wii, which also wasn’t made for the platform, so wii-specific controls didn’t feel as natural, as it was the case with real wii-productions. So in T2, it’s good that you can choose whether you wanna use touch controls or button controls but it also shows, that the devs weren’t to confident about the new mechanics as well.
    But I don’t really want to waste too many negative words about this great game. It really sets the mark of quality and effort, that third parties should try to reach with their own productions. 

    • world_gamer

      Levitation of object is much easier, and also have to say the flying carpet trick works best on WiiU.

      • Val Berger

        ummm, I don’t fully agree with the levitation-thing. it feels better, of course, but when it comes to placing objects pixel perfect, then I still prefer levitating them with the analog sticks. which obviously doesn’t feel as great, but works better. But in the end, I didn’t want to say the touch controls are a bad feature in general, it’s more like they are the only thing that could need some optimization. Virtual Buttons are like the worst element to happen to tablet/phone games so they are totally needless in T2. Or using this grapple hook-thing also works far better with the button. All I’m sayin is that if the devs would develop Trine 3 with the Wii U’s abilities in mind from the beginning of the dev-process, they may come up with some mechanics that will feel far more natural and better fitting. Of course I know that the issues I mentioned aren’t as bad as with many other ports of games and of course they did an amazing job, especially technically speaking. I just hope, devs don’t start using virtual buttons on the screen too often. It’s very cool if it’s done lthe way they did it in ZombiU with all those Menus, Equipment and so on, but real actionbuttons for Moves you need to do fast and without thinking is just not intuitive and doesn’t feel good. 

        As FB already talked about creating T3, I’m sure those things will be an issue from the beginning of their production process. And I’m looking forward playing that too ;)

  • Johny

    anyone knows when the big update is coming ?

  • Tim van Broekhoven

    I think the pc version looks a little bit better, but I have played this version more because I simply don’t like playing games on my pc…

  • LukeBlackburn

    i beat and got bored of it

    • Srpg2ishere

      lol

      • Genesect4ssb4

        I fail to see whats funny. http://www.youtube.com/watch?v=2Z4m4lnjxkY

        • Srpg2ishere

          Ha. Trololol.

  • Genesect4ssb4

    Happy frikin birthday jam! Hopefully u got lots of 3DS titles if (u have one) and lots of wii u games! Love ya!, from ur friend joseph ;)

    • Srpg2ishere

      :D

      • Genesect4ssb4

        Did u get awesome stuff this year? I pray that you did.

  • http://gentlerobot.com/ Gentle Robot

    Nintendolife says an update was planned with voice chat as of Dec 20th. Did the update ever arrive? It doesn’t sound like it has, based on this review.

  • gaminggrandinformed

    yeah i have on wii u and its stunning i down loaded demo on ps3 and there is no question it looks so much better on wii u they gamepad makes it so much better aswell wii u ‘s gpu shines on this port puts the compition to shame for the moment im loving nintendos dominace in gaming anyone who thinks wii u isnt good play it for ahwile about an hour and ur used to gamepad and having more fun then ever

    • BellsGhost

      Of course it looks better.  This game release almosrt a year before the Crap U.  If they were to release this for PS3/360, it’ll blow Crap U out of the water.