ZombiU was definitely a hit for the Wii U last year; it combined a visceral combat system with feelings of fright and terror as players are tasked in taking their survivor from the bowels of a London subway safehouse through the game’s gut-wrenching storyline. If you’ve played the game even for a moment you know how terrifying a zombie horde can be when you’ve got just the cricket bat, and story design director Gabrielle Shraver feels there should be more to the melee than just swinging that iconic bat.
Shraver told Game Informer that one thing she would change about the game if given the opportunity, would be to add more melee weapons to choose from. Shrager realizes a lot of players depend on the cricket bat as their main weapon in the game and would like to provide a richer experience by offering them a variety of options:
“More melee weapons would be one of the first things on our list. Give me a halberd to keep those zombies back! The pickings in the Tower of London’s armory would feel like Christmas! …The cricket bat was designed to be used almost as a last resort, significant because it’s such a violent assault on your senses. Players quickly learn that it won’t save their bacon against more than one zombie at a time (either the hard way, or by listening to the Prepper). Some players depend on it entirely instead of scavenging for ammo and new gear, and these players deserve a richer melee experience.”
- Ubisoft admits the scope of Watch Dogs was too large
- Splatoon is now the bestselling eShop game in Japan
- Working with Miyamoto is nerve wracking, says Platinum Games
- Splatoon's developers discuss the level cap and character customization
TAGS: Gabrielle Shrager, zombiu