Tsukasa Takenaka has revealed that the Wii U port for the 3DS game Resident Evil: Revelations has been driven by the fans. Speaking to Joystiq at a recent Capcom event, Takenaka revealed that the game is being ported to appeal to two kinds of people: those who wanted it on a big screen and those who don’t own a 3DS.
Takenaka also spoke about development of the 3DS version, discussing why the game was never designed with consoles in mind during the first release period:
“When we worked on the 3DS version, we were completely targeting the 3DS. We didn’t start in HD, scale down, and now we’re scaling up – we worked to the exact 3DS specs. Development was also going on Mercenaries so the team wouldn’t have had the capacity to be working on anything above the resolution of the 3DS screen, just to have the assets. At the time there was no plan for consoles – the console version was only decided after the 3DS launch and after we received fan and critic feedback on the game.”
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