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Japanese charts show The Wonderful 101 sold just 5,000 copies

the-wonderful-101-gameplay4

Wow. So yesterday we reported on a single Japanese retailer’s sales for The Wonderful 101 in the region, with that retailer describing abysmally low sales. It looks like sales across the entirety of Japan were equally as bad, with the title selling only 5,258 copies during its first week, according to Media Create numbers. The Wii U also dropped in sales figures, only managing to sell around 7,000 units compared to 12,000 last week.

This is pretty bad for the region, but remember Nintendo was expecting low sales in the region as they allotted only 30,000 copies for Japan during distribution.

Continue reading:




  • Isaac Franco

    I downloaded the demo and it really didn’t keep my attention. Saw that coming…

    • audi lover

      The full games far better the cut scenes add a meaningful edge and the combat gets to be a thrilling experience

      • Daniel Gonzalez

        Demos give you enough of what to expect from the game. True, the full game would give you more, but that defeats the purpose of a demo and people don’t wanna give up cash over a game they might not like.

        • audi lover

          hay thats fine just saying sum people are missing out on a great game much in the same way the monster hunter demo was a bit of a let down

        • val berger

          have to disagree here, in this case the demo really isn’t that good. In the demo, you’re playing just the Mission after the introduction and, as this game isn’t really easy to understand, players of the demo are thrown on there not having any idea what to do and why. Sure, that’s often the case with demos, but W101 is a game that’s not as easy to get as f.e. God of War or some Racing Game. So most players really do believe this demo would resemble the actual gaming experience which just isn’t the case. Just creating a little space for the Demo where players could learn some moves, try them out and so on wouldn’t have been that much to ask for, instead they even added Wonder Green to the demo (he appears later in the actual game) which makes everything even harder to understand.

          • Daniel Gonzalez

            Even if that’s the case val, no one wants to give up money for a game they’re unsure of. If the demo is that bad as you claim, then that is Nintendo’s problem, and not the consumer. As for myself, I’m not purchasing a game that gave me a bad experience via demo. Point being, Nintendo and Platinum need to do a better job next time around.

          • val berger

            if you say so. If I had missed all games with bad demos I think I really had missed a lot of great games. I often learned that a demo can really ruin an experience and after I was unsure about W101 and played the demo, I just thought this had to be oe of those demos that don’t really resemble the game that well. I just kept believing this was more like an Viewtiful Joe-ish game and look what game I just can’t stop playing.

            But if you just don’t want to play that game, I don’t see a reason to force you, in my opinion, you’ll miss one of the greatest and most original experiences on this console but I guess in the end it’s just some other opinion ;D

          • Daniel Gonzalez

            Exactly, what is one of the greatest games to you is one of the most boring to me. Besides, what is considered the best or worst is subjective. Everyone knows that. ;P

      • David Porter

        Here’s my main fault with the game demo- this game CLEARLY has a lot of depth.. WHY ON EARTH did they not include a TUTORIAL SECTION to gradually get the gamer used to the controls and functions of the game?

        • Saul Strange

          Totally agree. I play quite a lot of games and it took me a few play-through’s to get my head around all the controls. If I wasn’t patient I would have dismissed the game based on the demo, it really did need a tutorial. Massive shame.

        • audi lover

          fair point i found the same problem with the monster hunter demo but i have never really take much notice of demos on my xbox or ps3 as to what the finished game is like they are just tasters after all

  • Clel

    I just noticed for the first time that the red fist has a bunch of heroes in it xD

    • JBeauregard

      me, too! but only because you mentioned it :)

      • e_rocket

        same here

    • Guest

      It just occurred to me in your post…

      Why don’t video game developers make eye spy games anymore?

    • incoherent1

      I’m not one to geek over box art, but it is really freakin’ sweet box art…

      Okay, I guess that does make me one to geek over box art! :D

    • revolution

      Wow, I hadn’t noticed that until now either!

    • http://www.w-o-n.org/ GoldDreams

      That is one of the first things I noticed. lol All the Untie Up powers are like that.

    • https://www.facebook.com/BlueLightningTechnicalServices Bob Wilkerson

      Yeah in the demo the more heroes you have that are not knocked down or whatever and in your group as you move the bigger your weapon is.

      • Clel

        Yeah but for some reason I had never actually realized that my fist was full of PEOPLE xD

    • http://wiiudaily.com/ Monomon

      Unite Hand.Uniting heroes.

  • aldo2410

    Too bad, the game really looked god to me, I’m hoping it to pick it when it launches in america, this kind of games is what I like to see in this times where the most of games are shooters

  • Mario

    Really? I thought the game had better chances of selling well. The demo actually got me interested on this game even more than before. It’s actually a very good game. I don’t get it.

    • Brett Butler

      It’s a good game, but it ain’t Mario/Zelda/DK/Yoshi/Metroid

      Those games will sell, and sell a LOT

      I’m on my knees everynight praying that 2014 will have the Wii U dominating.

      • Daniel Gonzalez

        I think there are worse things in the world than Wii U failing atm.

        • Donaald

          Yeah man, that’s why there’s a meme called First World Problems, because of people acting like this.

        • Guest

          And yet ironically, you decided to come on a gaming website to air your concerns.

          • Daniel Gonzalez

            Yet, you comment on my post. Seems that my concern is your concern? See what I did there? That’s the point of a comment section for such articles. To air concerns and give opinions. Again, what’s your point? Lol.

          • Guest

            And now my concern has become yours. Cut’s both ways see!

            My point is what has gaming got to do with world problems. Why you need to compare a hobby to the worlds plight just seems, well…… weird!

          • Daniel Gonzalez

            Why do you need to care about what I think about? Lol. Worlds problems or not. That is weird in itself.

          • Guest

            So a person addressing someone elses weirdness makes them weird too?

            Im gonna add odd to my list of you as well….

          • Daniel Gonzalez

            Consider me what you like. You yourself aren’t normal. So that makes the whole world basically one odd place. Including its inhabitants. ;P

          • David Porter

            Follow the chain of comments, and realize that the hyperbolic statement began with the poster PRIOR to Daniel saying that he *prays* for Wii U domination. Does that not compute?

          • David Porter

            He was engaging in a *conversation*. What about that confuses you? The hyperbole didn’t start with Daniel – it started with @brettbutler:disqus.

            Why am I replying to a “Guest account”, actually? THAT is the true waste of time.

          • Daniel Gonzalez

            True story. I don’t see why that’s hard to understand.

    • Mark

      It’s extremely reminiscent of Viewtful Joe, a game also developed by Kamiya. The game was received quite well (W101 was received okay), but did poorly sales wise, only racking about 275,000 copies worldwide on the GameCube, and an abysmal 46,000 copies worldwide for PS2. Hopefully the sales do get better as W101 is a pretty fun, yet challenging game.

      • Michael DeVore

        Even though Viewtiful Joe didn’t do great it sold 41k week 1 in Japan. However, I believe you also have some of your numbers flipped. The PS2 version sold about 275k, and the GC version sold about 600k, but only about 20% of that was in Japan.

        • Mark

          Really? I got this off of Wikipedia, so I knew their was a chance that it was totally inaccurate.

          • Michael DeVore

            I’m pretty sure the wiki is wrong and the citation is unreliable. Wiki cites The Escapist for the source of that number which in turn The Escapist cites wiki for several of the games in that article, but for Viewtiful Joe it cites an IGN article that no longer exists due to site redesigns. NPD has the NA Viewtiful Joe sales around 300k for the GC, but a direct link is hard to come by for reports that old. However, vgchartz does have the numbers publicly viewable if you’re interested, and, even though they aren’t as reliable as NPD, they usually correct to match NPD after a few months if they are too far out of line.
            http://www.vgchartz.com/gamedb/?name=Viewtiful+Joe

      • Derk

        What’s challenging about it?

        • Mark

          Getting Pure Platinum Medals on every encounter, doing combos, not getting hurt, etc. I want to get good at the game, not just play through it.

      • Truthteller

        Maybe the big head characters with the scary bodies has something to do with it? Viewtiful Joe (along with the name) did not appeal to me because of the looks of the characters.

        • Mario

          There not scary! And I am very aware of the resemblance. It doesn’t bother at all!!

      • Lethal_Doze

        don’t worry I’m sure other 90% of the sales were digital, as most Nintendo fans say

    • Cyrus

      game is quiet bad, i mean really bad. after playing the demo my opinion of it is even worse than it already was before.

      • Dell Goodman

        I was a bit weary with the title when I first heard about it. Tried to find gameplay videos and it was hidden away, so I just waited on the demo when it was first announced. After playing it, I found myself bored, but interested in the title. Like I didn’t want to put it down, but I was bored playing it.
        It’s hard to explain. I just didn’t feel excited in progressing.

        Didn’t buy the title on it’s release, may buy it cheap or skip, undecided.

        • http://ejercitogeek.net/ Mercurio2054

          its like Starcraft, not everyone like the game, or some type of games (in my example strategy game).

          if some people don’t like, that doesn’t mean is bad.

        • val berger

          buy it, if you liked Viewtiful Joe. It’s not exactly the same kind of game, but I guess the target audience is similar. As I mentioned above, I didn’t like the demo either but after I got 30% off and had some credit left, it wasn’t really expensive and I really didn’t regret it. What you said about not being excited in progressing, it was the same with me, when playing through the demo and now, playing the full game, it’s really fullfilling, entertaining and superexciting. I really didn’t expect this game to be that much fun. In some ways maybe the most original title in years and the best thing about it is, that it’s said to be quite a huge game.

      • David Porter

        Without specific complaints or examples, you’re not exactly contributing to the conversation.
        I’m not trying to tell you that your opinion is wrong– I’m asking you to extrapolate on it. WHY is it “really bad”?
        I don’t like the game myself, and you’ll see plenty of comments from me in this thread about WHY I dislike this game.

        Don’t mean to beat up on you, but if you’re going to present your (absolutely legitimate) opinion, you should also give some reasons for that conclusion.

      • val berger

        No it’s not. I agree that the demo isn’t good. I got kinda frsutrated although I played through it as those controls wouldn’t really work out for me. But playing the full game now I realized how great this really is. Everything just needs some practice and if you give those W101 a chance, it’s gonna give you so much gameplay-love back. Very unique gameplay, lots, I mean really lots of creativity and fresh concepts, so it’s really not too fair to judge that game after just playing through the demo. It’s true that an action title like this one could’ve used a bit simpler controls but by now, there’s nothing you can’t get used to. It’s not like with other games, where the whole game is just completely ruined, it’s just something that could’ve done better but even there it’s at least interesting what they tried out to achieve and most of the time it even works kinda good.
        Then again, if you’re not really in for superfreaky japanese-arcadeaction-madness, then you won’t be able to bing up any love for this game.

    • Majora’s Mask

      i liked it too but how can it match the new pikmin? not people are rich enough to buy both games including me so w101 dead

      • Johny

        exactly… me personally was choosing between W101 and Pikmin 3. well i chose pikmin… there are just so many great games coming out, and i have to set my budget, and choose games :)

      • val berger

        If you’re living in Europe and bought Pikmin3 over the estore, then the price of W101 will be cut at 30% plus you get premium credits so you’ll end up paying less than 30 bucks for W101.
        And I gotta say it would even be worth the full price. It’s crazy fun. But yeah, If I had to choose, Pikmin is still a Miyamoto game.

        • Majora’s Mask

          i live in Greece, europe i would like to do it but my parents hate anything bought digitally and since i am 15 no credid card and nintendo not making paysafe available big bummer

    • val berger

      Today I bought the game and couldn’t stop playing. I didn’t even like the demo too much as I didn’t feel too comfortable with it, but the full game offers far more introduction to get you started. Didn’t expect it to be that addicting, could continue playing right now, so please, guys, don’t mind some of those stupid reviews like the Edge (6/10, wtf?!) and go grab that game. Most critiques are quite light-minded and don’t really show how rich and amazingly well done this game really is. It’s superstupid in a very fun way and offers quite deep actiongameplay that’s gonna keep you coming back for more over and over again.

    • http://wiiudaily.com/ Monomon

      Remeber,TW101 has been shipped all around Japan.While some didn’t know about that game,some said “I’ve been walking,like,an hour to find that game,but nowhere to be found.”

    • Rukiafan Rukiachan

      Man, japan gamers are out of you mind for not buy this game. oh well, the apan market is a joke in this days btw. =/

  • David Porter

    I wonder what all of the apologists will say? You know, those who in the last article about poor W101 sales claimed that the data wasn’t complete?

    The Wii U itself just sold 7,000 units. That’s terrible.

    • Baum 「ツリー」

      I guess we’ll say that the game wasn’t really designed for Japan…Viewtiful Joe sold pisspoor in Japan and you can’t say that the design of W101 doesn’t remind you of that game.

      Japanese people just aren’t into all that Superhero buzz like the western audience

      • David Porter

        Actually, aside from the stylized design of the characters, NO, the game does not remind me of Viewtiful Joe IN THE LEAST. I *loved* that game (and its sequel).

        This game is FAR more complex (needlessly so). This game is failing in the marketplace because it attempts to do too much.

    • Nintenjoe82

      I reckon it sold 3,000,000,000 eshop copies

      • Daniel Gonzalez

        If that were true, then I’m sure Nintendo would have broadcasted that over the news. Lol. No use trolling.

      • Donaald

        Yeah, it sold more digital than the entire population in Japan…

    • david jarman

      Those are hard copy sales. What about digital sales? There was a 30% discount if you down loaded pikmin3.
      Edit:
      Fucking idiots down voting me asking a question that at least someone was kind enough to aswer me. Get a fucking life.

      • Baum 「ツリー」

        That was just for the PAL regions (Europe and Australia)

        • david jarman

          Oh, Yeah! That’s right, but still are these just hard copy figures or do they include the digital. Cause most times it doesn’t.

          • Daniel Gonzalez

            Digital copies are most likely the same as the physical. Either way, it’s not much of an improvement when you think about it. Poor sales are poor sales.

          • David Porter

            Digital sales tend to be about a third (sometimes a bit more, depending on multiple factors, including price, date of availability, included extras, etc).

            The simple fact is, this game is likely selling (at best) HALF in the digital domain that it has (so far) in the physical domain.

            EDIT- You said it best: Poor sales are poor sales.

          • david jarman

            Not true cause what if most their sales were digital. Thats why I’m asking and not assuming.

      • John Andalora

        Don’t you think if Digital sales were better, Nintendo would post that to the world?

        • Daniel Gonzalez

          My thoughts exactly.

        • david jarman

          Nobody seems to post the digital sales for anyone and not just this game or nintendo.
          PC gaming is a great example of that.

          • John Andalora

            Typcally, that’s true. But I feel like Nintendo would want to try and show people how many would purchase it and make it look more wanted than it currently is. I don’t think that the situation is like 300,000 digital and 5,000 retail.

      • David Porter

        Digital sales across any console (Wii U, PS3, XBox, whatever) tend to be roughly a THIRD of their physical counterparts).

        This game is simply not selling.

        • david jarman

          It’s shame though cause it is awesome and fun and imaginitive. But hey at least thinks forgiving straight answer.

      • David Porter

        Dude- don’t worry about the downvoters. They’re not interested in discussion. They’re interested in a masturbatory sense of inclusion.

        Thank YOU for disagreeing, but actually approaching me as a person. I appreciate it.

  • SuperSonicBrawler

    I think it’s simply a matter of whether people want the game or not. I wouldn’t say Nintendo did a terrible job advertising it. It’s been in nearly every Nintendo Direct since E3. I won’t say the game looks bad, it’s just the type of game that I personally wouldn’t see the appeal in playing. It reminds me of Pikmin, in that you’re essentially one person controlling a lot of other things in order to get something done. Pikmin never really appealed to me either. That’s not to say Pikmin is a bad game. I just prefer games where I only have one character to focus on and he’s the center of attention. The overhead view never struck me as particularly interesting either. But that’s just me. I have no way of knowing whether that’s why people in Japan aren’t buying it.

    • gamedealers

      I agree I played pikmin on nintendo land and thought thats not bad at all but just that over head point of view I really dont like and I thought wonderful101 was a pretty good game but again it reminded me of pikmin. I just dont see my self paying $60 for any of those games since that style of game just doesnt hold my interest. I think people really want to see nintendo release a game that truly shows what the wii u can do not just gameplay wise but graphically as well. I remember when they release super mario galaxy not only was it a new style of gameplay but had one of the best graphics on the wii and I think none of the games this year will truly push wii u console sales, now hopefully nintendo will implement online coop with donkey kong and super mario 3d world because as of a right now for people who dont have anyone to really play the wii u games with in multiplayer its lacking on online capability

      • SuperSonicBrawler

        My point exactly. If Nintendo plans to sell units, then they need to rely on their already well-established IPs that people know and love. They can introduce new IPs like the W101 after they have an established install base, but the odds of people buying a Wii U solely to play those games that they’ve never heard of are extremely slim, unless it’s a REAL eye-pleaser like X. It’s kinda like if your parents offered you a new kind of food to try. The odds of you trying it greatly increase if there’s already something on the plate that you know you like. The plate is the Wii U, the new food is the W101, and the food you already know you like would be something like Zelda, Metroid, Pikmin, Star Fox, Sonic, etc. The problem is that nobody’s going to want the plate if something they like isn’t already on it, even if the new food on it is good. But they won’t know for sure whether it’s good or not until they have the plate in their hands, and most people don’t wanna spend $350 on a plate just to try something new. Gamers are picky like that. And there’s also the fact than none of the multiplayer Nintendo games so far have a dedicated online. Wii U units would fly off the shelves if they made an online Mario game. That’s just a fact.

    • Daniel Gonzalez

      Problem is, Nintendo directs aren’t enough. Nintendo directs are directed at Nintendo fans and not all consumers. While Directs are nice, they unfortunately aren’t enough to advertise the game. This is why Nintendo should’ve been at e3 and not their Nintendo Directs. That’s how I see it. Nintendo didn’t advertise it much outside of Directs, which was a big mistake.

      • THEMIGHTYDOOVDE

        Nintendo Direct is aimed at gamers, just like E3, Gamescom, TGS etc. If you’re a gamer then you know what it is. If you’re not, then you’re either unware of all of the above or couldn’t give a shinny shite.

        ND info is splashed all over various gaming websites, so to say ND is only for Nintendo fans is very naive on your part.

        • Daniel Gonzalez

          Not at all. If it was for all fans, then it Nintendo would’ve been at e3 and not on Directs, Whether it was all over news sites is irrelevant. Call it naive if you like, but we all know that Directs are more targeted at Nintendo fans than just people in general. You’re entitled to your opinion as I’m to mine. I think you’re the one naive here my friend. We’ll never see eye to eye on this. I’ll leave it at that.

          • THEMIGHTYDOOVDE

            The fact it is all over gaming news sites makes it very relevant, otherwise the various editors wouldn’t report it in the first place.

            Like you said, we’re not going to agree so lets just move on.

  • Jake

    Surprised that a Japanese inspired game sucks in japan

    • Yen

      I feel like it’s more western superhero inspired…

      • val berger

        MGS is also very western inspired, but still works out.

  • Mark

    Another new IP down the drain. I loved the demo and I’m still getting the game, but I can’t believe this game has such low sales.

    • Daniel Gonzalez

      Not that hard to believe. A lot of good games had low sales. Psychonauts and Eternal Darkness are good examples. Yet, they had low sales. Just because it may appear or even be a great game, doesn’t guarantee it big sales.

      • http://ejercitogeek.net/ Mercurio2054

        i don’t know why the down vote, if it is true.

        • Daniel Gonzalez

          Not everyone wants to hear the truth. Most just want to see positive posts and nothing else.

      • val berger

        Quality never sticks to Sales. If a quality title has good marketing, it’s gonna sell well, if not, then not. same works with bad games. With W101, it’s such a hard to get concept, it barely seems possible to sell this game to anyone at all. and playing it for a few hours, I still couldn’t tell how to really get people buying it, except claiming this is an outstanding game experience like never seen before. It’s really superwicked but everyone has to see that for himself to know what I’m talking about :)

        • Daniel Gonzalez

          I’m sure it’s a good game, but it’s a game that doesn’t suit me nor can I bother to learn it’s “learning curve” so to speak. I like super hero games, but this one isn’t my cup of tea.

    • Maraccuda

      People complain Nintendo doesn’t release any new IPs (Kamiya would like to make a sequel).
      A new IP is released on a Nintendo console, everyone complains it’s not Zelda/Starfox/Metroid.

      Me; :/

  • Antar Rodríguez

    nintendo has officially confirmed the wind waker release date as well as a link between worlds release date and box art (ww oct 4th, albw: nov 22nd)

  • Adrian

    Not too surprised, as I have yet to see anything in that game that makes me want to play it.

  • jay

    Last time I checked digital sales aren’t tracked. So it at the least sold more than 8,000.

    Still terrible and it seems more people in the US are looking forward to it.

    • Daniel Gonzalez

      I’m not sure how sales will be stateside, but I don’t think it’ll be much different in comparison. Hard to tell if poor sales are due to small number of Wii U users or because the game isn’t appealing enough to the average Wii U owner.

      • David Porter

        Yes and yes.

        Both issues are endemic. This game NEEDED a tutorial-based demo. Instead, you got a demo that throws you into scenarios without ANY training.

        Yeah, games have learning curves, but this game is insane. Even the “hardcore” gamer audience wants to know WHAT THE FUCK THEY’RE DOING every now and again (just a hunch, here, but yeah…)

  • Petri

    This is really good game.
    Giving me a lot of practise of using gamepad without looking at it.

  • Matt

    These sale figures don’t include digital download sales.

    • Daniel Gonzalez

      Digital downloads aren’t tracked that often. Even so, I doubt they’re much different in comparison. Either way, it’s poor sales.

      • Matt

        I don’t doubt that. How ever I assume that most Wii U games are selling more copies digitally than physical copies.

        • Daniel Gonzalez

          I would agree with that if they showed digital sales. You might be right. I think the real problem is that even with the given sales, the game is doing poorly. It could be that the game isn’t that appealing or the lack of Wii U owners. I’m going with both.

          • Matt

            That’s the problem. There are no sites out there that know how many copies games sell digitally. It’s up to Nintendo and Platinum games to release those figures, as they’re the only ones that know.

            Take a look at PC games for example. No one knows how many copies PC games sell because they’re mainly downloaded.
            It is upto the company that made that game to show those figures.

            I guess what I’m trying to say is that don’t take sale charts to seriously as they only show physical copies.

          • Truthteller

            How come other systems don’t have to look for digital sales figures to know if their games are selling?

          • Matt

            The other systems would be the same.
            It is up to Nintendo, Microsoft, Sony, steam, etc to release digital sales data. You will find that they usually don’t show these figures. Which is sad as they would be nice to know.

  • incoherent1

    Wow. That is terrible. How many Nintendo employees are based in Japan? It’d be sad if they sold fewer games than there are employees…

    • Daniel Gonzalez

      With the small install base for Wii U, I don’t think anyone should be surprised.

      • incoherent1

        @Overlordror Also made the great point that the superhero craze never really hit Japan, so perhaps the game will go better with Western crowds.

  • Donaald

    I can’t wait for this game to hit NA, the super heroe genre is way more popular here, proof: Avengers, Batman and all the hype regarding SuperHeroe movies.

    • Daniel Gonzalez

      Those are established Hero games. Lol. W101 isn’t. I think the major problem, is the small install base for Wii U. If it’s not selling systems, it’s probably gonna be a sleeper here too.

      • Donaald

        I’m not talking about games, I’m talking about franchises and genres but even those aren’t as well established or good like Scott Pilgrim sell really good, but are ignored elsewhere.

      • Akatosh

        Even without a large install base no one knows anything about the game. I watched gameplay for about 5 seconds then quit because it looked… boring.

        • Daniel Gonzalez

          I know enough from what I saw and played it at a kiosk at Gamestop. Didn’t really appeal to me.

      • Truthteller

        Yeah – sleeper flop, not a sleeper hit.

    • David Porter

      Actually, you’re flat wrong in terms of NA versus the rest of the world. Check out, for example, the box office numbers for The Dark Knight Rises: http://www.boxofficemojo.com/movies/?id=batman3.htm

      Granted, the “worldwide” numbers include many regions, but there’s enough interest in superheroes worldwide (cumulatively) to extrapolate on the likely sales numbers for this title.

      Here’s the problem with this game: it’s too complicated to pick up and play, which belies its “cartoonish” presentation. It looks like a neat, simple game, but when you pick up the gamepad, there IS NO EASY TUTORIAL TO SHOW YOU THE INTRICACIES OF THE GAMEPLAY. Several reviewers of the full version have commented on just how nuanced and difficult it is to learn the many pieces of the game, and there is no easy method to learn it.

      EDIT- I mean… you LITERALLY can control DOZENS of unique characters, each with their own gesture-based control schemes… Likewise, the OVERALL control scheme is unlike that of just about any other game out there, so having an easy, graduated tutorial is MANDATORY for this type of game to succeed. It’s a pity, because if I weren’t so damned frustrated in trying to figure out HOW to play this game, I might have actually enjoyed PLAYING this game.

      That’s absurd- people who are interested in this game were primarily interested because it looked like an awesome button masher action game, but enter into a strategy game with little guidance, overly confused icons and menus (spread across the TV and gamepad) and GESTURE CONTROLS that aren’t very responsive because the gamepad isn’t very good at tracking finger movement.

      Misfire.

      • Gabe Hoffman

        This is Platinum we are talking about. Their games are not really known for holding your hand. Kamiya had warned that there would be a learning curve

        • David Porter

          You’re right, certain games have a learning curve, and I can respect that.

          However, when a VIDEO GAMES’ learning curve approaches that of a collegiate-level math course, I’M NOT INTERESTED.

          And, well, apparently– neither are the majority of gamers.

          Platinum really needs to bend to the will of the player on this one. A tutorial mode would have served them well, and not sacrificed the depth and complexity of the game proper.

          How in the hell do you approach a learning curve without the actual MATERIALS to learn from, either?

          Shit, man, I don’t want to have to buy a game guide just to be able to play (or watch Let’s Play vids for the same reason).

          • longschlongsilver

            “Collegiate level math course”? I picked up on the controls within 15 minutes. Damn, I must be a genius!

      • Donaald

        I loled. When you mentioned TDKR, why didn’t you mention Avengers, CA, Ironman 3, The Dark Knight (2008). Did you forget TDKR suffered from the Batman massacre?

        Edit: you may have a point in the overall game presentation but is there really a way to be certain?

        • David Porter

          You loled, but didn’t bother searching for Avengers yourself?

          Here’s the same site (Box Office Mojo), showing that Avengers pulled more money in foreign than domestic (in this case, domestic being NA): http://boxofficemojo.com/movies/?id=avengers11.htm

          Iron Man 3 made **TWICE AS MUCH** in the foreign market as its domestic pull.

          Did you forget how to actually, you know, investigate the point you’re attempting to argue?

          Now *I* lol’d.

          • Donaald

            Obviously the foreign is gonna where most profit is made, did you forget that, I don’t know… THE REST OF THE WORLD IS BIGGER THAN THE US, you moron?

            Just by showing me that 41% of the total income came from the NA it proves my point.

            Now I lol even harder.

          • David Porter

            Certainly, the rest of the world is larger than the US, but the sales of Wonderful 101 are ABYSMAL in Japan. Your attempt to dismiss this fact as a general disinterest in superheroes is proven wrong by box office sales trends you yourself brought up.

            This game isn’t doing poorly because the Japanese dislike heroes, it’s doing poorly because it’s a confusing mish mash of a game. It’ll do poorly here in America as well.

  • URTV

    This may become a rare classic if it has few sales. If so, its value in a couple of decades could justify buying it now. Of course, you could just buy it if you like it too. ;)

  • Arthur Jarret

    Wow, such an amazing game – basically an entire new sub-genre of beat ‘m up, one of those rare single games worth buying a system for in the same way as panzer dragoon, mario 64, starfox and soulcalibur before it – and people don’t buy it?

    Wow, I thought it was just people on the internet, but it seems tasteless idiots are present all over the world.

    Edit: p.s., thanks for the additional journalistic insight! It’s good to know the actual sales data instead of information that could be misinterpreted

    • Truthteller

      So if the world does not buy the Wii U or its product, they are idiots?

      • NkoSekirei

        stfu troll we havent seen the north america sales for it so and theres plenty of awsome games coming down the line that would help boost sales for the wii u and plenty of indie titles as well

        • Daniel Gonzalez

          Good to be optimistic. However, what if these games down the line aren’t enough to save Nintendo? Or by chance, sell poorly? What then? Wait another year and say “just give it more time”? No offense, but we can’t keep using that excuse whenever a game sells poorly.

          I’m a realist, and right now, sales aren’t good. I expect Mario and Donkey Kong to sell, but of course, as good as these franchises are, they’re not invulnerable to poor sales. No such thing as a guarantee.

          Call me a troll if you like idc, lol. Even Truthteller has a right to his opinion on here, as much as people hate to read that. Besides, you’re not helping by name calling anyways. Only causes more issues.

      • Arthur Jarret

        Aw man, you were just a bit too late… if only you were here sooner, then you would not have missed the point.

    • David Porter

      Here’s the difference between Panzer Dragoon, Mario 64, StarFox, Soul Calibre and Wonderful 101:

      In each instance, those other games were either much easier to simply pick up and play (Mario), or included very specific “training” within the game that graduated the skills and difficulty.

      Hell, even Mario 64, which practically ANYONE can pick up and play, knew enough at the time (1996) to understand that the play method would be unfamiliar, and made Mario start AT THE CASTLE, with few to NO enemies, and made great lengths to teach the player the game.

      Wonderful 101 might be awesome, and it sure looks like an awesome game, but I’m not willing to beat my head against a wall for 20 hours to figure out all of the different elements of the system, when a simple design change could have made the game easier to learn.

      The demo should have been A DEMO, rather than just throwing you into the action with essentially ZERO explanation of how to play the thing.

      EDIT, just because: Even StarFox, back in the SNES days, explicitly taught you how to barrel roll in the first level, and felt more like a progression than this game.

      Nintendo wants to appeal to all gamers (including “core gamers”). They must recognize, then, that core gamers are often in their 30′s (as I am), and don’t have the time to spend figuring out the system. Please spend either the first few levels acclimating me to the clime of this intricate system, or give me a separate tutorial mode.

      • Arthur Jarret

        W101 has an excellent tutorial level, which starts on a bus… you then get a drawing tutorial for each new character type/weapon encountered and every upgraded move needed for combos is unlocked later and is shown as a demo movie at that time.

        I can’t help it if al lot of reviewers skip messages and demo movies to catch a deadline – then complain about unclear controls…

  • Marcus Navarro

    I wonder what Strawman Truthteller and co. have to say about this blunder.
    This was expected, but the market share and interest in Japan is just too low. It’s like the rest of the global market becomes a catalyst for video game sales.

    • jay

      They’re too busy trolling positive articles to care…

    • Truthteller

      I always wrote that Japan was a non-factor and people called me crazy. Now that one game that was supposed to be the Wii U’s savior flops horribly, people say that Japan is a non-factor or that they did not want that game anyway.

      • Marcus Navarro

        I don’t see how we can have the same ideas and constantly disagree. I’ve been saying the same thing as well(with notable exeptions of course). Maybe the negativity towards you is due to the huge amounts of piss you took.
        Actually, I only agree with Japan being a non-factor(mostly) and how quickly people can change their stance on it like 49ers fans during and after the Nolan-Singletary Era. Wii U’s savior? Let’s save that title for the console’s most anticipated game, shall we?

  • Akatosh

    I’m not surprised. This game wasn’t even on my radar.

  • DragonSilths

    And this is why Wonder Red wont be a playable character in Smash.

  • LopsidedPasta

    This is a perfect example of a game that had A TON of hype, media coverage, and publicity. But the game was short. And odd. And not appealing to the bulk of (Japanese) Wii U owners. If third parties made more QUALITY titles, these things would happen less and less.

    • Sealed by the Holy Spirit

      I honestly think it is the Wii U install base that is killing it. The same reason 3rd parties are mostly avoiding the system like the plague.

      • http://www.mpt-online.eu/ Sylux

        You could very well be right there but it’s the chicken and the egg story all over again. people don’t buy a WiiU because of the lack of 3rd party support, and 3rd party support lacks in devs eyes because of the low install base they don’t feel obliged to develop games for the system.

        Strangely enough they do develop games for systems that aren’t out even, because those systems have proven to be a safe bet in the past. (So did Nintendo systems, but they all seem to have forgotten that).

  • Le Chevalier

    Apparently it didn’t make much of a dent in UK sales over it’s first weekend either – debuting at No. 22 in the all format charts (not sure how many copies sold that equates to), although as most people don’t get paid till the end of the month it may do better over the next week or so perhaps, but compared to the other major games released the same day: Saints Row 4, Splinter Cell, Disney Infinity (No’s 1,2 & 3 in the chart) and XCOM Declassified (No.10) it doesn’t look that promising unfortunately.

    Perhaps in the end it is just too niche a title for the masses and is destined to be more of a cult classic type of game?

    Have to say this particular game didn’t really appeal to me anyway, nor does the upcoming Rayman Legends either to be honest – maybe I’m (shock, horror) turning into a ‘hardcore gamer’ (LoL, say it ain’t so !!) :o)

    • NkoSekirei

      ah dude rayman legends just scored solid reviews on several game sites it was scored at 9.5 on ign and a 9.0 on gameinformer and that tells me ubisoft did a good job with the game by adding alot of new content to it and polished it as well so im gonna get mine next week and play it

      • http://www.mpt-online.eu/ Sylux

        Sarcastic joke incoming. IGN gave it a 9.5 on PS360, gameinformer gave it a 9.0 on ps360, one page later WiiU is reviewed and get’s a score of 42 on IGN and 39 on gameinformer.

      • Le Chevalier

        I know, it’s just that having played NSMBU recently I’m not ready for another platformer just now. Good to see that the Wii U version of Rayman Legends is the ‘definitive’ version though, makes a change for the other consoles to have a slightly inferior port for once !! ;o)

  • Mochlum

    Pretty expected. Sadly…

  • Ducked

    Wow that is bad

  • Gabe Hoffman

    The problem with these charts is that they don’t track Digital Sales. Remember Nintendo had a buy Pikmin 3 digitally, get 30% off on W101 promotion so that could be a reason.

  • sd

    Obviously not great sales numbers, but remember these are the first week sales and the w101 came out on a Saturday! So that’s just 1 or 2 days worth of sales. This is a great games, I hope it sells well.

  • blindtiger

    so what starts off as a negative title is an article actually saying “nintendo knows their stuff”

    and with the price drop, basic model extinction, introduction of a zelda bundle, and the new 2ds…
    its becoming quite clear that “nintendo knows their stuff.”

    look out competition… s*** just got real.
    EA… Go ***k yourself

    (and my “western” ass loves the w101 demo, cant wait!)

    • David Porter

      Please walk me through, step by step, how you approach the dismal sales figures of what was lauded as a “must have” title (it had its own Nintendo Direct for crying out loud!!), as an example of Nintendo knowing what they’re doing?

      • blindtiger

        its not that they didnt make mistakes… or wont ever again. its that they are willing to learn and change from those mistakes that restores my confidence in their decision making

        • David Porter

          SEGA made the same mistakes.

          • blindtiger

            sorry, to be more specific i found that 30,000 copy limit was astoundingly low… but then again i know nothing of the japanese market. if they sold 5,000 out 30,000… its not that big of a deal. maybe they had the foresight of it not selling in japan. it seems to me that they may be developing this game for us, the west. but as always we shall see…

          • David Porter

            We shall. I think the real problem isn’t the GAME. It’s probably a GREAT and fun game. The problem is THE DEMO.

            Any game as nuanced and complicated as this one DESERVES A DEMO / TUTORIAL MODE that teaches you, step by step, the complete components and strategies necessary to have fun with the game.

            Games are meant to challenge you by thinking about your next move, NOT BY WONDERING HOW TO PERFORM YOUR NEXT MOVE.

            That’s my problem with this overly-confused and complicated game.

            EDIT- to be clear- I have thumbs-upped you, because I appreciate your polite discourse. I’m often labeled a troll, but I own a Wii U and love my system. I’m concerned about the longevity of the platform and am very critical of Nintendo in recent years…. But, much like Walter White said in Breaking Bad, (I’m paraphrasing): I don’t want to live in a world without Classic Coke.

            Nintendo is, in my mind, the greatest games company in the world. They do what they do for the love of what they do.

            What they NEED to do, is realize what gamers expect, and focus their passion on IMPROVING that, rather than try to steer the ship in another direction.

          • Will.F. Martinez

            didnt read pass the first 3 para. but yea the game might be fun and good. but that demo thru me off completely and what was once a most have for me became a “i’ll keep it in mind ” kind of game.

          • Daniel Gonzalez

            If that were true, then perhaps it would’ve been wise not to release it in Japan? Especially if it’s made for Western audiences in mind.

          • blindtiger

            sega was smaller, stretched out, made several major mistakes, and had bad luck.

            nintendos only major mistakes were the virtual boy and not putting a dvd player in the gamecube

          • Daniel Gonzalez

            Don’t forget the n64 disk system.

  • sd

    Having played this game I think it will be one that is adopted slowly over time. Many people are unsure of it and many have still not heard of it. Its a great game and I hope it sells well. Time will tell.

  • CMB

    lets hope this game is doing well digitatly

    • victor

      wiiu dont have storage space and this game is huge. I doubt many download it.

  • springer85

    LMFAO!!!5000 for a so called system seller!!!BWAHAHAHA
    3 weeks ago Iwata bragged that the Wii U price was not the issue it was the games…..then 3 weeks later he backtracks and they drop the price!!WTF!!
    With this and the most pathetic ugly handheld ever made the waste of time flat 2ds Nintendo really have lost the plot!!!
    The 3ds was doing fine and was destroying the Vita………so why after only 2 years do they bring out the most ugly looking handheld with out 3D?
    POINTLESS!!!
    Nintendo are doomed!!!

    • Link

      IN THE JUNGLE THE MIGHTY JUNGLE THE LION SWINGS A PIPE!

    • Petri

      Are you as much of a waste of space irl, as you are here?

    • Gotallofthem

      Not pointless, they will still sell the 3ds, they put the other one out to see if people buy it for the lower price and see if they can get a market share for the more financially challenged people. Your comment is really stupid regarding the 2DS

    • http://www.youtube.com/hedeno1InEnglish Hugo Delgado

      Let’s see what did this guy just post…

      “LMFAO!!!5000 for a so called system seller!!!BWAHAHAHA
      3 weeks ago Iwata bragged that the Wii U price was not the issue it was the games…..then 3 weeks later he backtracks and they drop the price!!WTF!!
      With this and the most pathetic ugly handheld ever made the waste of time flat 2ds Nintendo really have lost the plot!!!
      The 3ds was doing fine and was destroying the Vita………so why after only 2 years do they bring out the most ugly looking handheld with out 3D?
      POINTLESS!!!
      Nintendo are doomed!!!”

      I knew he’d just come to tr… wait… what?

      “The 3ds was doing fine and was destroying the Vita………so why after only 2 years do they bring out the most ugly looking handheld with out 3D?”

      “The 3ds was doing fine and was destroying the Vita”

      “The 3ds was doing fine”

      He actually said something GOOD about Nintendo?! Someone please tell me how did that happen!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (<— doing exactly what you do on your posts)

  • http://www.w-o-n.org/ GoldDreams

    I say this time and again. This is my most anticipated Wii U game of 2013. I hope it does better here in the states.

  • discuss

    I’ve played this game at a friends place and it’s just boring.

  • Goheels999

    Buying it. I hope Nintendo gets this ship back on course, or this is going to be an epic fail, and possibly the last we see of Nintendo consoles.

  • Rman94

    I’m buying the game. Day one release for me, it’s too often great games like this sell low because of being a new ip. Hopefully America will the give the wonderful ones the love they deserve. team! UNITE UP!

    • Mario

      Roger!

  • BigRedBro

    Ive lost faith in japanese gamers

  • Saul Strange

    Sounds like Wonderful 101 has entered the UK chart at No. 22. Not sure how many copies that amounts to, but I don’t think it’s very many.

    New releases in the UK chart this week:
    No. 1 is Saint’s Row 4.
    No. 2 is Splinter Cell: Blacklist.
    No. 3 is Disney Infinity.
    No. 22 is Wonderful 101

    All the rest are older games like Call Of Duty, FIFA, Last Of Us, etc.

    With the exception of American football and basketball games, the US game charts are usually very similar to UK charts, so I’d guess that it’s a good indication of where Wonderful 101 will chart in the US. Shame :-(

  • Nolan ArchLord

    Unfortunate. Still, it’s a day 1 purchase for me. Loved the demo.

  • Christopher Westcott

    Wow. What’s going wrong that this title sold so few copies?

  • Petri

    Seeing the complaints of W101 being too hard, or not holding your hand enough makes me facepalm, and that is not a habbit of mine.
    Are gamers these days too lazy, or too stupid?
    Or isn’t gaming about the challenge anymore?

    • Felix

      i played the demo and it sucks so bad. i was like “when does this end?”

      • Gotallofthem

        Really, wow…… sucks that bad……79% average on meta, puts you in the real minority.

    • discuss

      Where did you read it doesn’t hold your hand enough? The only strategy in this game is which weapon or defense to chose against a harder enemy. In most cases any weapon will do. I also disagree that it is hard. The only thing that might be considered “hard” is drawing the shape you want if you are new.

      • Petri

        Seen people complain “not enough tutorial/instructions on the game”
        I think there’s plenty, though in all the action I sometimes forget to read what was instructed.

        I wouldnt claim this is easy game either, yet, I have only about 3 to 4 hours on it so far, but it does get easier as you learn to play it, like any game.

        Drawing is not really that hard, also gives nice practice for the gamepad using.
        I have almost learned to not look at the gamepad when its not necessary.

  • Aleks

    Really, actually, surprised at the numbers in JAPAN. I figured the game from the outset was designed with corny, shiny, bobblehead characters fighting giant robots FOR the Japanese market. I wish it appealed to me. I played the demo and couldnt feign interest enough to play more than a half hour. I want to support third parties, but that doesnt mean im just gonna give my funds to buy a game a 12-15 yr old would LOVE. It IS interesting, but not for me. Hope it takes off, before Kamiya goes postal lol.

  • Felix

    5000 better than 101 sales xD

  • Saleem Rasul Abdul Aziz

    This isnt really all that surprising considering it was 30% off on the Eshop. Asian gamers tend to be more about value then Western ones who prefer the collectible nature of box sets. Most likely if it did sell in any substantial quantities it would be there.

    Until we see download numbers this article doesnt really mean much.

    • Gotallofthem

      If they were offering 30% off the online version then what you are saying makes total sense. As much as I want a physical copy of this game, if they gave me 30% off here in the states, I’d go digital.

  • AlienFanatic

    I wonder what would happen if Nintendo were to pull a 2DS with the Wii-U and sell a system WITHOUT the Gamepad? So far, I haven’t found the use of the Gamepad during gameplay all that compelling in most of the titles I own. Sure, it’s kinda nice that I can enjoy off-screen play, but I hardly ever do it. TBH, I hardly ever play the system at all anymore.

    Just some thoughts. I’ll of course mention that I have no technical expertise, so I can’t be sure that any of my suggestions will work.

    1. Sell a Gamepad-less Wii-U for $150-$175.
    2. Release patches for existing games so that they work without using the Gamepad, like they did with NSMBU.
    3. Update the 3DS Virtual Console with the same games that are on the Wii-U and tie all Nintendo systems to a Club Nintendo account. If you buy a Wii-U VC title, you should also be able to play it on your 3DS/2DS as a form of “offline play.”
    4. Release an app for Android and iOS devices to allow players to perform similar Wii-U functions that the Gamepad provides (such as control of the Pikmin). The Wii-U supports Bluetooth, as do most devices, so it can establish a direct, low-latency connection. (Or so I assume.)

    Nintendo NEEDS to get the price down farther than $300 or it won’t attract users. If I were looking at a PS4 for $400 with huge developer support and a huge number of key upcoming games and I was looking at a Wii-U for $300 with nothing but Nintendo titles, I’d choose the PS4 every time. (And I OWN a Wii-U.) Nintendo cannot go this alone, but until they get more units in the hands of consumers, they will have an incredibly difficult time attracting developers. And, without a large consumer base, 3rd party developers who HAVE chosen to support Wii-U will continue to suffer from horrible sales.

    Nintendo has a long, long history of poor 3rd party performance. I have to wonder if the WIi-U will be their worst performance yet.

    • Selena Gomez

      Nope. Nintendo just needs THE games.
      Nothing else will help then with the Wii U!
      Just wait and watch until Mario Kart 8, Zelda: WW, Super Smash Bros. 4, new Zelda HD and so on will be released!

      • AlienFanatic

        Only time will tell, but their biggest games aren’t coming out until next year. I can’t see anything this fall greatly influencing Nintendo’s sales figures. I’m still wondering just how the XB1 and PS4 will really sell, though. I don’t know that consumers are that ready to blow $400-$500 for new consoles. I doubt the casual gamers will show up, which leads me to wonder how many “hardcore” gamers are out there to buy them.

      • Gotallofthem

        Imagine a Special edition Smash WiiU, I tell you people would be like that like white on rice, like inmates at a prison where a fresh new 18 yr old just got incarcerated.

    • wober2

      That is a really interesting Idea! I wonder if they can make a gamepad 3ds… Its is a 3ds that acts as a gamepad when near the wiiu… screen size and placement would be awkward though…

    • Gotallofthem

      If the U had no game pad, what would be the point of the System? You “think” that it would help sales but you are very wrong. If Nintendo did that, you would have every single news/gaming website ripping Nintendo a New Asshole, by simply saying “Whats the point of owing the system if it doesn’t offer you any new experiences, and its less powerful then a PS4, just spend an extra 100 bucks and buy one of those”.
      If the WiiU isn’t dead, removing the gamepad, would 100% guarantee that would happen.

      • AlienFanatic

        The problem is that I don’t think the Gamepad brings anything unique to gaming. What use is it when every developer, including Nintendo, is struggling to find a way to make it feel integral to the game? The Gamepad is not a Wiimote and is not going to change the face of gaming, no matter how much we all wish it would.

        I still have the strong impression that the Wii-U Gamepad was designed as a defensive measure and not because the game designers had specific ideas about how to use it in a game. I think there will be painfully few titles over the life of the Wii-U in which the Gamepad feels essential.

        Oh, and your statement, “”Whats the point of owing (sic) the system if it doesn’t offer you any new experiences, and its less powerful then (sic) a PS4, just spend an extra 100 bucks and buy one of those” is EXACTLY what gamers are asking themselves about the Wii-U right now, and sales prove it.

        • Gotallofthem

          I don’t think the Gamepad needs to “revolutionize” gaming, just needs to be able to offer something “different” . Thats what I mean, by not being a good Idea to remove the gamepad. Becuase it does bring “something different” to the table. Some people don’t realize how great these small differences are until they actually own the system.
          You see countless posts all the time, where parents say having this is a godsend with their kids. Where the pad helps when having the share the TV with others the pad makes a difference. And yeah, maybe having small items on the Pad may not seem like “much” (liking having inventory, quick switches, maps etc.), but it is different and perhaps to some, this isn’t much, but others would seriously disagree, I for one do.
          Heck, this is the same as was said when the DS first launched, “Why do we need to screens”, “the second screen doesn’t offer anything other then a map/inventory”.
          Anyway, if every game came with the ability to play off TV, that in itself is worth more then the price of admission for the WiiU.

        • Quicksilver88

          Question…….do you own a WiiU? The gamepad is the ultimate controller….it gives you dual analogue, advanced gyro, dual cameras, touch screen, microphone, speakers, and NFC…no other controller gives you that……the screen is sharp and OffTv play is great….if two screen gaming isn’t the future then why are M$ and $ony trying so hard to emulate it with tabletglass and Vita connectivity? Ubi has said everything they dev will implement 2nd screen function so like it or not it is the future and first with DS and now WiiU Nintendo is on the cutting edge. The technology has only been out less than a year so don’t give up on it yet……for reasons I cant grasp no one has made a good SRPG which would be one perfect use but Splinter Cell and Rayman do some cool things with it and I think WatchDogs and the Dues Ex redo are going to do even more. I loved it for ME3 as the mapping during combat was a huge help and Batman AC used it impressively as well….you really need to game on it for a few sessions to get the significance of what it could/can do when properly implemented.

          • AlienFanatic

            Yes, I purchased the Wii-U Deluxe at a Walmart at a midnight launch. I have played, I’ll admit, only a few games like the Nintendo Land, NSMBU, and Zombi-U along with a bunch of VC games. At this point, I’m just not convinced that second screen gaming is a revolution. You say that Sony and Microsoft are trying to emulate the Gamepad, but what I’m seeing is that both are only making half-hearted attempts to duplicate Gamepad functionality not because they must, but as a hedge to see if second screen gaming is going to go anywhere.

            I did play the demo for Rayman, but I vastly prefer to play games like that with a simple controller. It’d be interesting to poll players after the game is release to find out which control method is used the most.

            Anyway, we’ll see what the future holds. I’m just becoming more and more convinced each day that the Wii-U’s Gamepad wasn’t well thought out. Nintendo made a similar mistake, convinced that Virtual Reality was the future, so they quickly produced a system they thought might be able to hook into that zeitgeist. Sadly, that system was the Virtual Boy.

          • Quicksilver88

            Well VB was a miss for sure as the idea would have been cool but the technology was nowhere near evolved enough to make a game system with. Really what makes a system are the games….the 3D feature on 3DS are nifty but don’t really turn me on that much, yet it now has many very good games….RPGs and Platformers in particular which are my favorite types of games so it is worth owning regardless of the 3D feature. What I like is WiiU has lots of control options and Nintendo and other devs are supporting them…Motion controls, gamepad, pro controller. I actually like using the pro controller for some games then using the gamepad as a second screen…..I also really value offTV play and like that I can switch on to offtv seamlessly. Nintendo has done a really poor job promoting that functionality as most non WiiU owners I have shown the system had no idea it could do that. Again I would say be patient because eventually we are going to get some worthwhile 2 screen concepts.

    • Quicksilver88

      They would never do that and shouldn’t as it would fracture the base and then no one would do anything with the gamepad…..which is a cool device and just needs some creative implementation be relevant……also the price gap is not that small in that with WiiU you get the system and a game…zelda or Nintnedoland or now Lego City in EU….while with ps4 you get no game and have to buy a subscription for online play pushing the price to over $500 for ps4 and $600 for xb1. I think WiiU price with the pro bundle is solid now and if you want a $200 system go get a bare bones ps3 or x360.

  • Gotallofthem

    Wait something isn’t right here; I mean this game gets from FAMITSU an almost perfect score for Japan of 39/40, They have an article up at IGN where the creator is talking about making a Sequal to W101, and yet this game according to this article is doing worse then the EA ports at Launch??

    If indeed Japan was offering 30% off this game, I am basing this with US dollars, say the game is 60 bucks, with that amount off it would be 42 bucks. That means that people would be buying digital. Are the Digital numbers for this game that bad also?

    Hey Ashley, can you go out and get us the Digital # sales for this game also, to go with the rest of your article, that way it would help us get a much better picture of this, thanks.

  • Mad Scientist Link

    This was a must buy for me until the demo was released. I played it for a couple of hours and i just didnt like it. The controls were choppy and the animation was just horrible. I’m a not graphics guy but just the whole look of the game was unappealing. To me this was a cheap ripoff of Pikmin with transforming people.

  • Paul Wright

    If you read the data:
    Media Create Sales: Week 34, 2013 (Aug 19 – Aug 25)
    [WIU] The Wonderful 101 (Nintendo) {2013.08.24} (¥6.830) – 5.258 / NEW

    That means it sold for 1 day before this data was collected.

  • FaTih

    The Wonderful 102 please happen…please…