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Aonuma says he wants to stray from the traditional Zelda formula for Wii U

eiji-aonuma

We’ve known for some time now that series producer Eiji Aonuma wants to shake up the Zelda series. We got our first preview of that vision in this week’s Nintendo Direct, where it was revealed that dungeons in A Link Between Worlds can be completed in any order and that weapons are obtained from a shopkeeper either through renting or purchasing them, rather than finding them in a dungeon.

In a recent interview with 4Gamer, Aonuma discussed some of the aspects of A Link Between Worlds and Wind Waker HD and how those correlate with the Legend of Zelda game currently in development for Wii U.

Aonuma was asked how the development of the Wii U title is doing, to which he responded:

We’re incorporating HD features we tried in the Wind Waker, and vice-versa, by applying HD features from it to the Wind Waker. Since it’s a remake, we’ve been limited regarding what we can do with the Wii U Gamepad; however, for the new title we’ll have various ways of using [the device].”

Aonuma goes on to further iterate that when he says he’s ‘tired’ of Zelda, it doesn’t mean he’s tired of the series, but that he’s tired of the formula the series has maintained for the past several years.

“When I say I’m tired, I’m not talking about making Zelda, but rather, the same constituent that has been used to make Zelda up until now. While on the subject, in regard to how we’ve always done things the traditional way until now: ‘Why does it have to be traditional?’ That’s the question I’ve been asking myself.”

It’s interesting to see Aonuma speak so candidly about development for the next Zelda titles, as he no longer answers to Miyamoto when it comes to production of the series. Miyamoto has had little input with the direction of the series and Aonuma will be standing on his own for the next few releases, so it will be interesting to see how hardcore fans react to the changes that are coming about in the series.

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  • 504HotBoy

    I have faith in him. But sometimes straying too much from what makes something great in the first place. Can turn out to be a disaster. So hope the core gameplay remains.

    • Magnus Eriksson

      Agree, they might be changing on a formula that works. But in other areas keep a formula that got boring and uninspiring long time ago. Not necessarly good. Mario World 3d looks very good, but not close to Mario Galaxy. On the other hand NSMB series looks to much like each others. The same goes for Donkey Kong games. But we’ll see. It might be a good Zelda eventually.

      Edit: When Anouma get free space to do what he wants he make things like Majoras Mask. And was that a great game? Oh yes it was. So until I see the opposite I want to think that this will be a good game too.

      • Morphballs

        I do believe if zelda went more in the way of skyrim (maybe not first person) that would be a good thing

        • Luca Invernizzi

          Absolutly agreed.

          What I loved in the original Zelda and in Link to the Past was the sense of freedom and exploration.

          In some of last game (especially the ds’ ones and skylard) that sesation was gone. They were amazing game, with wonderfull machanic and great fun, but I would like to have a huge openworld.

        • Magnus Eriksson

          Anouma already stated that it wont happen. He said he was misinterpreted. The New Zelda wont be in that style what so ever.

          Edit: But I agree with you. It would be very cool.

    • Yobrolo

      Yes keep puzzles as the way a player moves forward in the story. But present it in a new way.

    • Derk

      Nintendo is not planning on straying much at all.

      If Aonuma’s changes were too drastic, then they would just release a spin off series in addition to the original Zelda style games.

      • http://people.ign.com/pdxmojo81 Pdxmojo81

        See that’s kinda the way I feel about it. Also, if he want’s to do something so different, why not a completely new IP. People that play zelda games obviously like the same formula, myself included, and that’s why they sell great. Sprinkle in a few new ideas, but basically it dungeons, items, quests, and battles. I can live with that.

        My 2 cents.

  • orpheus bryce

    a little bit of Skyrim and a little bit of Fable with a large dose of Triforce.. I dont mind a new formula just dont lose the concept the music and all that stuff

    • Christopher Acuna

      No. I agree a Zelda in the scale of TES but that is it for me. Just a big giant Hyrule map to play in. No load screens between zones, unless loading dungeons.

  • Adam Porter

    buying the main items in the game will suck, and so will completing dungeons in whatever order you want. though that is a handheld game, i guess it’s forgiveable to make it a little less hardcore, but the console game should be harder than hardcore holly.

    • Michael Jurado

      how will it suck? and what’s so bad about completing dungeons in whatever order I please??

      • david jarman

        When I complete dungeons in order, I feel accomplishment and that I deserved to move on to my purpose and goal.

        • Fred

          And you won’t feel accomplishment when you complete these ones? He didn’t say they’d be so easy that a 5 year old can do them.

          • david jarman

            Probably not as much. I won’t know till I actually play it(which I can’t wait). I guess cause I like progression. I play skyrim, but I don’t feel like have a true purpose in that game. Either way, I am going to buy it and I can’t wait for it.

          • ChubbiestLamb6

            I understand your fears, after all I think its a sort of knee-jerk reaction that many fans have when they hear that a series will be changing. But let me try to cast the non-linear dungeons in a (hopefully) less worrisome light:

            It won’t be a completely open world with no direction, where you can just go find a random temple and beat it, with no real consequence to the story. It will go down more like this: “Link, you have to collect the five seals to open the ultimate dungeon! Go forth and collect them (in whatever order you choose)!”

            Imagine that you could collect the three pearls in Windwaker in whatever order you want, and you’ll basically get it. Regardless of what order you choose, once you get the third one, the Tower of the Gods rises up. So there is still a definite story progression made of multiple steps, its just that the sub-steps within each step are adjustable.

          • david jarman

            I appreciate what you’re saying. I just hope its executed right and still captures that feeling of an epic story unfolding.

      • Adam Porter

        i just can’t see it being able to pull off a great story without being linear, no game i have played has managed this imo, i didn’t play skyrim though so i can’t compare it to that. zelda for me feels like the same experience as reading a great book, it’s the story and how it immerses you in the world that makes zelda truely special and i never want that to change.

    • Zuxs13

      I take it you never played the original then?

      • Wayne Beck

        If they did it like the original, it would be great, but the way they describe it makes it sound like every item in the game will come from a store and you don’t have to find anything.

        That would suck.

        • LadyCricket

          True, going to a shop sounds like a very boring way of getting new items. If we aren’t going to be getting them in dungeons anymore, then how about sidequests? How about getting them from story-relevant NPCs? Heck, why don’t we mix up all these item-getting methods: some bought, some borrowed, some given, some found? It would provide variety at the very least.

          …But I’m still getting the game. And I’m still going to love it. Just maybe not the item system.

        • Zuxs13

          in A Link Between worlds, you will have access to many of the of the most known Items through the shop. They will be for “rent” early on, then later on (after achieving something) you will be able to buy them . I believe they also mentioned there will be other items to find.

          I like the idea of this, i would like to seem them expand upon this in the WiiU version and be able to ‘build’ your own weapons/items, as well as Find the special ones.

  • Michael Jurado

    personally it’s about time we find a purpose for rupees :P

    • Lil J Moore

      This. I always maxed out on my rupees. never had a use for them besides in ALTTP.

      • Guest

        that is kinda not true, the only time i found to have maxed rupees is in oot… all of the other games i never really had a full wallet (for the most time).

        ah in wind waker, tingle’s chart reading, monye suit, rides/minigames… that is what i could mention at the top of my head.

        it really is just in oot i find little use of money

        • Gabrielsen

          Don’t forget that knights armor thingy in Twilight Princess, that thing really damaged my wallet :)
          Untill I had all the ghosts that is.

    • Madmagican

      I believe this is why they’ve added a rent/buy system for the items in ALBW

  • orpheus bryce

    Who’s nearly done Wind Waker?

    • Fred

      This is my first time playing it and I’m loving it!

    • Gabrielsen

      Finished it 10 years ago…

  • swic11

    I’m completely fine with a new formula. I mean, the game with have to steer the story somehow. Think of skyrim and how that works. you have to purchase/loot/create everything you need.

  • NintendoNoob

    I believe in you Anouma, you can change it all you want, just don’t stray too far that it doesn’t feel like Zelda anymore. Put more dungeons (20 :D), different types of items (Lens of truth all the time w/ gamepad), put back magic (Able to draw new items with gamepad w/ use of magic), More than one big boss in every dungeon (3 would be orgasmic!), and hopefully change up the plot a bit. Hyrule in darkness, Zelda dead, kingdom collapsing, Link with his gang fight back to take hyrule etc….

  • orpheus bryce

    Look at this guy with a Macbook.. i wish that one day Nintendo and Apple merged.

    • Fred

      Then I’d have to buy all the iPhone crap

    • https://www.facebook.com/BlueLightningTechnicalServices Bob Wilkerson

      Please no…

    • Christopher Acuna

      -_-

    • Jacob T. Plante

      Apple is a greedy, lost, & unoriginal company while Nintendo is a generous, smart, & innovative company so it would be a catastrophy if they joined!!

  • only god can judge me

    I have a feeling this official wii u zelda will be the greatest zelda game of all time in no disrespect to the classics before just thinking in terms of technology,the gamepad,and seeing link in high definition I can’t wait to play it.

    • Fred

      Too bad we don’t really know anything about it. We have no idea where it is in the development cycle. We don’t know what the art style looks like. We don’t know if it’s coming in 2014 or 2020. Every description is very vague

      • only god can judge me

        2020 lol I’m hoping they release it the fall or winter 2014.

        • Magnus Eriksson

          Earliest 2015

        • Christopher Acuna

          It would be a surprise if it came out in 2014. 2015 is likely the soonest we will get our hands on it.

          • Fred

            This proves my point, we really have no idea. No 2020 isn’t likely, but there have been a few that came out several years after we expected. Then you have others like A Link Between Worlds where it’s coming out in the same year when we learned about it. I’m sure they’ve been working on it for years, but we only learned about it a few months ago and it’s coming next month. With Zelda you just never know.

          • 00EpicGamer00

            Well, Miyamoto DID said that he wants the game to be released in 2014. And, to be honest, I could very much see the game coming out middle or late 2014. If it doesn’t, then definitely early 2015.
            I’m still predicting a late 2014, release date. I also remember that Miyamoto said that they were going to show Zelda at E3, because he claimed that they were “further along in development than they thought they would be.” So, this makes me believe that they are (probably by now, if not at E3) about halfway finished with the game.

          • Christopher Acuna

            They will probably announce it to release in Fall 2014 and then it will get delayed in 2015. Typical nintendo fashion.

          • Fred

            If they’re only half finished it won’t release next year. Zelda takes more than 2 years. Wind Waker HD was just a remake and it took 6 months.

          • 00EpicGamer00

            Miyamoto said that he wants Zelda games to take 2-3 years to make. Instead of the usual 4.

            Besides, didn’t this new Zelda game begin production in 2011?

          • Fred

            I have no idea when game production started. Based on the January Nintendo direct I got the feeling that they weren’t very far into the process, but that was just my impression they didn’t out and say that so maybe you’re right about 2011.
            When did Myamoto say that? I didn’t see that one.

          • 00EpicGamer00

            He said it a while back. Like, when everyone thought the tech demo was the actual game. Somewhere around that time is when he said something about that.

        • blindtiger

          yeah gotta be Q4 2014… what else would they have for next christmas? dkc Q1, mk8 Q2, ssb Q3, zelda Q4… Sounds good in my imagination.

        • Jacob T. Plante

          I’m predicting we’re gonna see a few trailers & gameplay at E3 2014, & it’s gonna come out Holiday 2014. If not, then the 1st half of 2015!

  • Aleks

    Yes “stray”, but please dont change the things that arent broken. Please dont bring real life type money management into Hyrule like RENTING items. That just sounds ANNOYING and repetitive. “Oh, my sling shot rental expired- let me go all the way back to wherever the hell i rented it in the first place and pay again”. Its supposed to be fantasy. If you cant think of a better way to tackle dungeons in any order than by renting items, then how about you dont mess with THAT mechanic until you have a pleasant solution, rather than a change just for the sake of having one. TURNOFF.

    • ChubbiestLamb6

      I’m pretty sure the renting isn’t time-based, it’s more of an inventory thing. So it’s not like renting a game from blockbuster, but more like “checking out” a game from gamefly. You keep it as long as you want/need it, but to get something else, you have to return it. The only question then is how many items you can have checked out at once. I imagine you can unlock more rental slots as the game goes on.

      • Aleks

        Yea. Possible. I obviously havent played the new upcoming 3ds game this is in. Any change will only be either MORE FUN, or LESS FUN. Itll be a nice change to tackle any dungeon in any order, but im predicting itll be a LESS FUN system (of renting). Im imagining renting an item and going to a dungeon to realize i needed a different one. Fingers crossed my fears are unfounded and we arent forced to continually backtrack for the correct item/weapon. That gets so old, so fast.

        • Michael Ocampo

          They’ll probably have some sort of sign that says something like “bridge destroyed, bring hookshot” or have some hookshot posts on the way to the dungeons so you know for sure you need it.

      • Michael Legault

        I believe he stated that rentals expire when you die

        • ChubbiestLamb6

          Ah, really? Thanks, I must have missed that. That’s actually pretty interesting, since dying isn’t normally really that big of a deal as long as you aren’t in the middle of a maze in a dungeon and get sent back to the beginning of the room or something.

  • Wayne Beck

    Don’t particularly like the Rent-A-Weapon idea for a link between worlds, but I am most certainly open to large scale changes to the Formula for the Wii U Zelda. As long as they don’t do something dramatically bad with the Art and maintain a Puzzle feel in the dungeons, it will be fine.

    • Fred

      Are you kidding. I really like it. He said when you “rent” it you get to keep it till you die. That gives me much stronger encouragement to NOT DIE so that I don’t have to spend ruppees on the same weapons again.

      • Wayne Beck

        That seems like a good way to enhance the game for hardcore players, but I don’t see it as worth the price.

        The biggest draw for me in any Zelda game is solving the puzzles and finding the treasures. If I can just buy all of the treasures and walk through all the puzzles, then I no longer have any reason to play.

        It would be a whole other story if their were still a significant number of Items and Upgrades that you can only acquire by finding them somewhere in the game, but that is not the impression i got.

        • Fred

          If you think having the item in hand makes the puzzles easy I think you’re mistaken. Plus I don’t think it’s going to say “use the hookshot in the water dungeon” It’ll be up to you to figure out what you need and how to use it. No you may not be finding items, but you’ll still have to find a map compass and keys. You’ll still have to solve puzzles.

      • LadyCricket

        “Keep it till you die”? Huh! I was afraid I was going to have to backtrack to the shop every time I realize I need a new item, but that gives me a little more confidence.

    • https://www.facebook.com/BlueLightningTechnicalServices Bob Wilkerson

      I kind of like the idea of renting the items for rupees to be honest. I wouldn’t mind if the game had it both ways so you could just get the item in the dungeon or if you want/need it sooner you can rent it but once you got it out of the dungeon it was yours to keep

    • Michael Ocampo

      I actually kinda like the idea of renting weapons because there have been some times in zelda games where I only use a weapon once for a dungeon and i’m done with it. With the whole rent-a-weapon idea they can make an item useful in multiple dungeons since you’re not finding it in the dungeons themselves but renting them.

  • Niknique

    As long as he keeps the core game play intact I’m happy.

  • https://twitter.com/Onyzora Ony

    If it’s “tradition breaking” to make a game like Zelda Twilight Princess so yes, let’s break tradition.

    otherwise… i don’t like the rupee shop. It break the immersion and the surprise of the game (BUT the feature of making dungeons the order you want is a great feature.)

  • Ace J

    about damn time

  • Miguel Angel Barrueta Hernánde

    he said in the past it will be skyrim-like

  • Jared Garcia

    I really liked the item making in Skyward Sword. Building new shields and powering them up to awesome levels. That’d be something to think about. Instead of just getting the dungeon item, you also got a recipe for something else.

  • Daniel Gonzalez

    Makes me wonder exactly what he plans on doing with Zelda. I think the tech demo we saw a few years ago would be a nice start.

    • Guest

      it looked like twilight princess, with more details and good resolution….

      AND THAT WOULD BE AWESOME! to see an zelda game looking like that :3

      • 00EpicGamer00

        I’d be happy with a remake of Twilight Princess if it were to look like that.

  • flybass

    please don’t kill the puzzles. zelda isn’t about upgrading weapons/items. i agree, completing dungeons in any order just makes the story less compelling.

    • Andrew W Garttmeyer

      Yea, I thought that was strange. I like the order to the dungeons. THATs what is going to be different? WOW, what a huge step in another direction! Weird.

  • Magnus Eriksson

    Surprise: You are going to have to buy weapons and stuff by credit card. 50c per arrow, 1$ for a bomb…

    • flybass

      god i hate that shit

    • Daniel Gonzalez

      $3 a quest?

    • https://www.facebook.com/BlueLightningTechnicalServices Bob Wilkerson

      You know the renting of items in A Link Between Worlds is not using real money right? I honestly do not think they will go the microtransaction route. Do you?

  • Josiah Parsons

    Purists will hate this, but I think this is great for the series. A refresh will make this a new experience for veteran Zelda players, and new players will find a whole new (awesome) game.

  • https://www.facebook.com/BlueLightningTechnicalServices Bob Wilkerson

    If
    done with creativity this could be a good thing. I kind of like the
    idea of not having a linear progression if that is the route is going
    for. A more open world and please make it show the power of the Wii U
    graphically. A darker theme like in The Legend of Zelda: Twilight Princess would most welcome.

  • James Hubbard

    I think he should take Zelda towards more of Skyrim direction; which means you could explore far more than you could before, perhaps using materials to create swords, shields, potions and things like that. Like the guy said below me, it would give more of a purpose for rupees.

    • ChubbiestLamb6

      While having to collect ingredients for some potions could work well enough (after all, a simple version of that worked out in WW with chu jelly), I think placing any real emphasis on item/weapon modification/creation sort of undermines the idea of the specialness of Link. It all plays out like (of course) a legend. “The chosen hero finds the chosen sword and the chosen shield, etc etc etc fulfills his destiny!” It removes some of the weight of the story if it’s more like “This guy who had enough money to make a super cool sword chopped up the bad guy, who wasn’t really so evil that he could only be stopped by a divine weapon, but rather he was just stronger than conventional weaponry.”

      Obviously the formula described can make for a perfectly fun game, but I feel like developers make use of that fact a bit too often, in the last five or so years especially. It’s nice when some games present a complete reprise from the “huge map, billion weapons” archetype. Any one game like that can offer great gameplay, but when they all do it, it inevitably gets a little boring.

      I might even agree with you all the way up to items such as bombs (finding different ores and things to make different types of bombs actually sounds quite interesting), but that all comes down to how easily you can find the right parts. TLoZ has never been about grinding in any way, so having to spend 45 minutes just collecting enough resources for bombs for an upcoming boss fight wouldn’t really be ideal. For that reason, I think the safest way to implement the system you described is exclusively for non-essential items like potions. What do you think?

      • Luigi!

        Great post. You pretty much described Montster Hunter, and while it’s got its legion of fans, I didn’t really like it that much. I like Zelda style much better, and your points on the specialness of Link and all that was spot on. I really don’t like having to grind as you called it like I did in Monster Hunter 3 Ultimate. It was the first and last one I’ll ever play. Having to kill dozens of the same monster just to get a certain part, or having to do the whole fishing and farming and whatever else there was, was just way too much for me. Not in the difficulty aspect, but in the sense that it really takes away from story and overall fun for me. It got way too boring and felt more like real life menial tasks than getting enthralled in an adventure. I’m not saying it’s a bad game by any means, but it’s just not my style personally. Zelda on the other hand is my favorite series, and I love its gameplay and storyline.

  • Ace

    As I would love to see something different, it makes me a little nervous that the changes he is referring to might take away from what makes the Zelda series so great. BUT, with that said, I trust what he has in mind and what they will decide.

  • BIG Franky

    i’m sure the traditionalists will all complain and say how horrific it is…. the whole “if it aint broke, dont fix it” mentality, etc…. they’ll refuse to pick it up…..
    ….and then 10 years from now when its being re-released, all of those same douchebags will talk about how it is a masterpiece, LOL…
    (sound familiar?) ;)

    • Luigi!

      Calling other people a douchebag for their opinion? That makes you the douchebag. And I assume you are referring to Wind Waker. While a great game, I for one am not picking it up, as I don’t think it was on par with OOT, ALLTP, or the original Legend of Zelda. Oh, and LOL to you too

      • Andrew Chambers

        No, he’s calling those people that judged WW strictly on the visuals douchebags only to change their minds because the graphics were updated and everyone else said it was a good game. I think it’s an appropriate comment.

        • Luigi!

          Calling them douchebags isn’t appropriate. It’s immature. Having an opinion is one thing, but to call them immature is another thing.The rest I can agree with, but there’s no need to insult people preemptively. Blanket statements like that aren’t a good way to make a point.

          • Andrew Chambers

            He’s specifically talking about people that refuse to accept change and then try their hardest to spew complete lies and accusations to better their argument. Just like so many people did with motion controls (even Sony and M$ did) and then started releasing their own motion control a few years later. I agree that those people are stupid and don’t think for themselves. If you didn’t like the WW when it first came out I’m sure that you’d have good reasons that aren’t just based on the visuals. I’ll admit, douchebag isn’t the nicest word he could use, but it’s far from the worst.

          • Luigi!

            Actually, I liked Wind Waker. It just wasn’t one of my favorite Zelda games. And yes, there are worse things he could say than douchebag. I agree with you on your points, I just get irked when I see people throwing out blanket statements to bash other opinions. I realize it’s the internet, but I mean we’re all still human. A little civility goes a long way. Anyways, good post. Thanks for responding.

  • 00EpicGamer00

    Ugh, why can’t Nintendo show us a screen shot of the game? I like hearing information like this as much as the next person, but I just wanna know what it’s going to look like. I’m REALLY excited to see how beautiful the game will be. I’d be happy with just a screen shot of an environment. Please Nintendo? (° – °)

    Now, back on topic of this article. Am I the only one who wants voice acting in a Zelda game? That’d be something new Aonuma could try. It’d sure be interesting to see. xD
    For the people that are going, “that’d break tradition!” Look at what Aonuma even asked. “Why does it have to be traditional?” I’m waiting for the day Nintendo gets brave and does completely new to the Zelda series…such as voice acting. Now, I’m not saying the Zelda series should completely change. Just, like…..have them have the same-ish formula, but add changes to the games that make it feel like something completely new.

    • greengecko007

      I’d love it if they added voice acting to the series. Anouma says he is trying to do something different for the series but he has coincidentally been the force holding it back from innovation in recent years.

      On the topic of voice acting, Anouma said that because Link is the link between the player and the hero, Link shouldn’t have voice acting. Also, if everyone in the world is voiced except for Link, it would amplify that Link is mute.

      However, there are many great games like Fallout or The Elder Scrolls that have voice acting for all characters except the protagonist.

      • 00EpicGamer00

        Yaay, I’m not the only one :D

        I hope one day Link gets to have his own voice and personality, though. I think it’d make him so much cooler if that were to happen.

        I never understood the whole “connection” thing (I’ve certainly never felt it either. When I’m playing Zelda, I don’t imagine myself as Link…Link is Link.) There’s plenty of games out there that have a protagonist that talks and has personality that you have emotions for, and you understand what their going through. Now, I’m not saying in this new Zelda game have Link just be running his mouth. No. Start out small, with Link just saying “yes”, or “no.” Then, Nintendo can eventually work their way up to Link speaking in full sentences.

        • Guest

          Yeah! Like mario has dialogue even though not big plus link isn’t much of a chatty charles so it shouldn’t be much of a problem

          • 00EpicGamer00

            Exactly! Mario talks a little, and people have no problem with that. Why should Link be any different? I so badly want to hear what he sounds like.

          • The Green Hylian

            I think a better way to handle it would be to have characters speak in gibberish that represents Hylian, and have what they’re actually saying in a text box.

    • ChubbiestLamb6

      There’s a difference between upholding tradition and avoiding detrimental features. I personally think the absence of voice acting so far in Zelda has been an example of the latter. Link has always been a real Everyman character. To a certain extent, you get to project yourself into the role of the hero. That gets a lot harder as you flesh out a character’s personality. This has always been especially important to preserve with Link, which is why he doesn’t even get any text speech, but it is also great for the other characters as well. When all you hear of them is a cartoony grunt followed by text, it’s all the easier to fill in the details with something you actually like.

      • Magnus Eriksson

        Well, he actually speaks in Zelda II.

        • ChubbiestLamb6

          That is true, and I’ve always been rather confused as to why they chose to put that one line in. But I think that is very clearly the exception to an extremely strong rule.

  • Guest

    then,.. what is zelda? if you want to do something different, create a new franchise :P

    and don’t do what capcom did with the resident evil franchise :L

  • greengecko007

    Keyword, “WANTS”, as opposed to the verb “is”. Anouma wants to innovate the series, and while I see nothing wrong with innovation, it is yet another report that shows how little progress is being made for a Zelda Wii U game. It sounds like they are still in the idea process of the game, if Anouma isn’t even sure about what direction to take the game.

    Zelda U – Winter 2015 or later

  • Miles “Tails” Prower

    I hope the game will be fun. Im still trying to get Into the series.

    • Shigeru Miyamoto

      my favorite zelda games that made me a fan started with Link’s Awakening DX. then Ocarina of Time N64 then Twilight Princess was great. and that’s about it.

      • Miles “Tails” Prower

        The only Zelda games I’ve play was four swords and Majoras Mask.

        • Shigeru Miyamoto

          those are good too. i almost forgot to mention those. majors mask is good but i didn’t care for it . but a lot of people love it.

          • Miles “Tails” Prower

            I liked four swords that was fun, wish it was longer. Majoras mask I had a hard time figuring out because I didn’t understand how I was suppose to beat the game in 3 days or something.

  • Guest

    i personally don’t like the rpg element in the zelda franchise (zelda 2 is not really my favorite in the series :P).

    i actually think they are rather good at making each zelda different. zelda dx can actually be counted as a rather different, the same with mm.

    majora’s mask (if you change the characters) it could actually pass as a completely different game!

  • Lehulk

    I really don’t like the direction that the Zelda series is taking… A huge empty open world that is just a hub for tiny clusters, more and more mini games, less puzzles, less exploration…

    It was ok when mini games were optional, but since Majora’s Mask they are taking way too much space (remember the Goron’s race :( ). Today, playing Zelda is like going to a theme park and it really start to piss me off.

    I wish Nintendo could give the Zelda series to Retro Studio, I think this series really needs some fresh blood, not just more mini games that will use the gamepad.

  • Merrfn

    Straying away from a formula can lead to amazing innovation, or a colossal failure that upsets fans.

  • http://www.mpt-online.eu/ Sylux

    So much talk about how he wants to change tradition. Why all the talk show us something instead even if it is a screenshot or two. His talks make me so curious, but that’s just what it is… …talk.
    Pls show us something instead :) I believe it’ll be great but also would like to see something.

  • companyoflosers

    ill be ecstatic if the do a semi-photorealistic style like the wii u tech demo they showed before console launch as far as graphics go. regarding the formula, as long as they dont deviate to extremes and it still feels like the zelda i know and love, they will get my money.

  • Luigi!

    Bring back the boomerang! And the hookshot too if it’s not too much trouble. But definitely the boomerang. It’s a classic for crying out loud!

  • iamserious

    Please do not use cell shading art style or graphics. Something more along the lines of the tech demo will be great. As far as game play goes, different approaches are good as long as the game is still great at its core.

    • Pikachief

      They already said the art style wont be like the tech demo.

    • Shigeru Miyamoto

      I think i’m the only person who hated everything about Skyward Sword.

      • 00EpicGamer00

        No your not. I hated that game too :P

        Worst Zelda game ever, in my opinion.

  • Adam

    It would be really cool if the right thumb stick was used to direct the sword attack and the game pad with motion controls were used as the shield. I want that. An option for traditional button mashing could be included too.

  • Dez

    Wow, never expected to see all of your criticizing Aonuma. I think he is one of the best Nintendo has at their disposal. Honestly he is right, Nintendo needs to evolve and so he is doing his part by mixing up the Legend franchise which has lived by the same formula for ages. I’m not sure about the renting/buying your items, but the freedom to go through any dungeon in any order sounds incredible. Moreover, there will naturally be limitations for the sake of the plot. Have a little faith in the man, he is far from a newcomer.

  • Jacob T. Plante

    I’m not so sure about him leading the 2 new Zelda games but as long as their good, that’s all that counts! :P Anyways, it’s basically impossible for Nintendo to make a bad Zelda game!

    • Shigeru Miyamoto

      well i wouldn’t go that far… I’ve played every Zelda game across all consoles and in my humble opinion Skyward Sword was bad. Well maybe a lot of people liked it but I’ll just say it wasn’t for me. I’m liking how Link Between worlds is looking and I just know Aonuma is going to a great job directing this WiiU zelda.

  • MujuraNoKamen

    Yes, good to hear. I hope they focus more on exploration this time with a big open world full of secrets and rewards. I really hope they focus more on storytelling and world-building this time round kinda like Skyrim did but hopefully with less bugs and less monotonous characters/quests (a new game like MM would be nice)

    • MujuraNoKamen

      Anyway, what’s with all the fuss in the comments? There is a difference between changing a few ideas & adding some new features, and completely changing the way the game plays as some people seem to think he’s trying to do.
      Of course it will still have an over-world & dungeons with puzzles, items and boss fights. When he says it will be different he means he will tweak the linearity of the series (like the dungeon order in ALBW), add deeper combat (like Wind Waker/TP), I hope they find a good balance between letting the player do what they want (original tLoZ) and showing them what to do (TP). Hopefully change the story tropes like Zelda is kidnapped, do 3 dungeons, plot twist, find something else, final boss, done. Maybe Zelda won’t be kidnapped in this one and will be with Link through the story like ST (didn’t he drop a hint that multiplayer may be used in Zelda U)
      See different games tweak different things yet they’re all so familiar and distinctly “Zelda”. This new one will probably change a number of small aspects at once rather than 1 per game like previously – tLoZ: exploration, OoT: Story, MM: Side-quests/Characters, WW: Combat/visuals, TP: Scale, SS: Controls… But the core game will still be familiar and one things for sure; it’ll rock!

  • Adam Porter

    why??

  • Jacob T. Plante

    I’m flagging this… 8l

    • Adam Porter

      would’ve done it too but couldn’t find the button

  • Super Buu

    I really like what he is doing. Keep up the excellent work Aonuma and don’t be afraid of experimenting!

  • David Horowitz

    I want it to last for months.

  • blindtiger

    dark link coop? just dreamin…

  • SleepySkullhead

    Sounds like it will be awesome!

  • TheGamerGeek128

    Legend of Zelda: Modern Warfare confirmed.

    • 00EpicGamer00

      I see what you did there xD

  • QuizmasterBos

    I think the problem is that Zelda has been straying away from its initial concept already and Aonuma should try to bring it back. A few examples/advice:

    -Remember when Zelda was about exploration and finding stuff? Being placed in a huge, pretty open world. Finding secrets and treasures and seeing interesting scenery which made the games great (especially A Link to the Past is good in that regard.)?

    Skyward Sword was the exact opposite of that. Aside from a few secrets, it felt very level based to me. I think we should go back to the first few Zeldas and make that, but in 3D. I want Zelda Wii U to feel the same as Xenoblade Chronicles.
    I’m just walking around and I see something interesting. I go to it and there’s a secret. Even Darksiders 2 did that right.
    tl;dr Zelda’s about exploring a vast world, not level-like play.

    -Don’t do strange this to dungeon orders and item finding. It might not be bad, but it doesn’t seem any better than finding items in dungeons.

    -If you have an interesting concept, don’t ruin it by overusing it. Skyward Sword has a Time changing mechanic, which is cool, except they use it in 2 dungeons (and an extra part). That’s just too much, it gets old. There’s not that many puzzles you can do with that, so try to find something interesting to do instead.

    -Don’t worry too much about the game ‘fitting’ into the ‘timeline’. There was never one to begin with and now that Hyrule Historia exists, I feel Nintendo is trying to explain something that doesn’t work, doesn’t make sense and isn’t necessary. Give it a somewhat good story and the fans will be pleased.

    • Shigeru Miyamoto

      yeah man i agree. well said!

  • http://taiyokun94.deviantart.com/ Keaton

    You know what would actually be cool? Like how in The Legend of Zelda: A Link Between Worlds. instead of renting Items and seeing them too early spoiling the game (kinda)
    Zelda Wii U can; instead of sprinkling the items in linear dungeons/temples. waiting for you to get them. They can be sprawled across the land. as treasures hidden in seemingly ‘important’ (Special) caves, forests, mountains, and even towns. the reason i say “Seemingly important” is because these locations have NOTHING to do with the Actual dungeons/temples of the game (If any) except for the fact that you need the items that resides in it. But you will have to travel to these places to receive the items most needed for the dungeon you are trying to beat.

    It’s a similar concept in the Wind Waker when you receive the power bracelets and Iron boots.those Items were different from the others because they were secret treasures hidden on remote islands, rather than in a dungeon. and you needed other items to get to them. (Sometimes for the zelda Wii U but not all the time would it be a good idea to need other items to get another as it would make it a bit more linear)
    It actually even makes more sense rather than fighting a mini boss, then a treasure box randomly appears. Instead, each of these locations for the items could still have a mini boss, or in other words, a guardian watching over the treasure. that you have to fight, or solve a puzzle to get, etc. all the while treasures are secretly hidden through out the entire land of hyrule.

    The best part about this idea, You can obtain treasure maps. The same idea as WindWaker, but instead of typical treasures such as rupees and heart containers, there will be treasure maps telling you where an item you need to progress further in the game is. these treasure maps can be obtained from other people, shops. Dungeons/temples (So they give you a hint on the item you need), and as rewards.

    So to better imagine this.. lets say you reach a dungeon/temple that requires Mostly bow arrows to complete. As you progress through the dungeon. you find that you can’t progress anymore, stumbling through the dungeon/temple. you find a compass, map, and this time No Item. But an Item MAP. (ONLY in specific dungeons/temple though because it would make things less linear, harder, and you would have to actually THINK when playing a game. NPC’s will give you hints when talking to NPC’s native to the dungeon/temple area. hints will be given, but you have to put in effort.)
    The map Doesn’t tell you what item yet. but it gives you a hint of what it is (this item is good with long range attacks) and give you a location with an “X” and a small riddle of how to obtain the items when you get there, which includes either fight a mini boss./ guardian, solving a puzzle, Running an errand for exchange. resolving a conflict, and other dilemmas. You will then have to leave the dungeon and make your way across hyrule to the “X” which could be in a forest, on/in a mountain, in a town, or any other place of secrecy where treasure is hidden. after reaching the destination, you will have to commence getting the treasure by whatever the means are that I previously stated. after obtaining the treasure, you return to the temple you left, to further proceed.

    Treasure items can be received before starting a dungeon if you wished.
    Some dungeons/temples will not provide the treasure map, meaning the treasure map should be somewhere along the way before entering the dungeon, such as in a town, held by a strange character, or special enemy, or obtained in an important side quest.
    Some dungeons/temples will not allow access until you receive specific treasure items first in order to get into the dungeon. however, Every dungeon can be completed in any order ( if you’re a type of person who finds the treasures without the hints or maps or cheats by looking online for treasure locations) which would be cool if all treasure locations would randomize per new game started. but if you stumble across a hidden item accidentally. then good for you, that makes one dungeon/temple one step easier to complete.

    If the new Hyrule will be as large as Aonuma says it would be. then it will make this idea much more awesome in my Opinion. I like games that actually make you work for things and takes time to complete.

  • shaun

    I hope i’m still able to use the controller and numchuck. the motion has been really cool the last couple Zeldas

    • Pikachief

      i doubt it :( I keep hearing Nintendo say over and over about how well the controller works with zelda and how the controller was made for zelda and how when they made the controller they thought of zelda ideas with each new addition to the controller.

  • Shigeru Miyamoto

    Damn Aonuma do your thang man.. make zelda reborn as you see fit.

  • Spike Ashford

    To be honest the only thing I can think of to ask Aonuma is to not repeat all the mistakes of Skyward Sword. Don’t make the game smaller than it’s predecessors, don’t add gimmicky controls that serve no purpose and don’t dumb the game down for noobs.

    Give us a fresh, yet, still hardcore Zelda game. I’m not against new ideas and shaking up the formula, but I am against waiting five years for a disappointing mess like Skyward Sword.

  • Linskarmo

    I hope it will be a well done game. Personally, I’d like to see almost all of the aspects fleshed out more, including collection, fighting, and exploration. I thought Skyward Sword did well with collection and fighting, but the world was a bit too linear for exploration to be as awesome as possible. I hope for sure that the formula of collecting items to complete dungeons isn’t broken, as that sounds like a large con of A Link Between Worlds to me.

  • oontz

    Why does he keep saying “he wants to” that leads me to believe that the game is still really early in development. Shouldn’t he be saying this is what we ARE doing, not want to do?

    • 00EpicGamer00

      I think he’s talking about future Zelda games, not the current one.

      • oontz

        That’s not how the interview reads to me. It’s almost as if he is totally focused on the 3ds Zelda in production and once thats out he can focus 100% on the wiiu zelda.

  • SuperSonicBrawler

    Renting items from a shop to progress through a game? Sounds like a horribly uncreative idea if you ask me. I’m all for innovation and mixing up gameplay. Quite frankly I felt Skyward Sword was one of the blandest Zelda games I’ve played in a long time. But there’s got to be a better way for them to make games less linear than having the player rent items from a shop. This is Zelda we’re talking about, not Blockbuster. Surely Aonuma can thing of a better way to incorporate nonlinearity.

    The thing I worry about when Aonuma says things like this is that, when he says he wants to make the game less linear, I know he’s talking about the gameplay, but with a game like Zelda, whose main element happens to be story, sometimes linearity is a good thing. That’s the main reason I think Skyward Sword suffers as a Zelda game. Think back to what you learned in English class. Remember storylines? They were basically timelines for the plot of a story, and the way they worked was that as the storyline progressed, there was a steady rise in action until you reached the climax. Skyward Sword didn’t have that. Sure, some areas might have been more challenging than others, but in terms of story, it was pretty straightforward.

    Aonuma could have made Skyward Sword less linear by letting the player complete the dungeons in any order they wanted, and no one would have cared. It still wouldn’t have made the slightest bit of difference, because the story simply didn’t have that rise in action that made previous Zelda games so great. Yea it had a climax, but not until the very end of the game. And I don’t necessarily have a problem with that. It’s just that everything else leading up to that point felt so bland and unrelated that I hardly felt like I had accomplished anything by the time I had rescued Princess Pea- I mean Zelda.

    You see the problem now right? If you take away the linearity of Zelda, you take away the consistency of the story as well, and what you’re left with is something that’s not a Zelda game. Not necessarily a bad game mind you. I still thought Skyward Sword was fun to play, but it honestly didn’t feel like a Zelda game. If Aonuma can think of a way to make Zelda less linear while at the same keeping the storyline intact, more power to him. But until that day comes, I intend to read posts such as these with the utmost scepticism.

    • Adderell

      Ha, Blockbuster…

  • SuperSmashLinkMo

    Mr. Aonuma if you want to change the legend of Zelda formula to that you are the Producer of the legend of Zelda so if you want to do that do that then but please make it that’s still is a Zelda game

  • Skelterz

    What a poor idea rent an item i like knowing im gunna get a new item in the dungeon im in when i play zelda that whats we all wait for like when i replay oot and i do the first temple im thinking cant wait for the bow its a terrible idea full of tedium ”im going to a dungeon to survey it then return to rent some things hmm looks like i need something else i’ll have to go all the way back across this huge fucking map to get something that could be in a chest in the next room after killing a mini boss …..thats what i enjoy…that what everyone here enjoys…so yeah we want a bigger game but all this change we dont need it that much not being funny but its Aonuma thats getting tired not the fans so wtf.

  • Skelterz

    i just dont understand i dont want to rent things i want to open chests and have things im serious if the first new HD zelda game is a fucking flop i will i’ll disown nintendo i can’t deal with no more heartbreak its been problem after problem i just want a good adventure

  • Skelterz

    i dunno completing the dungeons in any order almost deems them available straight away i dunno i like the formula to some extent a little leway yea like a choice of like 3 dungeons not like heres all 8-12 dungeons take your pick cause it just feels less involved theres no urgency you know its like” well people are in trouble all over right now you know take your pick braaa” and im not cool with that i like the idea of having no choice but to do things the way im told i like that dont fuck the game

  • Skelterz

    you cant appeal to everyone aonuma you know no one is saying its stale no one im moaning no wants this

  • Suraj Alexander

    now all they have to do is show the game so far.

  • crocodileman94

    First people complain because the games are too linear, and now they complain because they’re not.

  • discuss

    Zelda is doing good, let´s change it! ~ Nintendo

  • Aamir Islam

    I’d love to see a nice change in the series, but don’t change it TOO much, or we’ll end up with another Other M.

    • Damian Waga

      Hey now, Other M has good gameplay.
      Just a mediocre story.

  • Andrew Longo

    my hope is that it becomes a character action game not unlike devil may cry or killer is dead, i feel it would be easy to blend it with the zelda puzzle system which is basically just shooting switches and pushing blocks rather than free roaming platforming.

  • Cyberus

    Remember always having to buy bombs and arrows in Ocarina of Time? Well know, you have to scrounge for Rupees every single time you die, or its physically impossible to complete the next dungeon

    Have fun lawnmowing

  • Maxwell Baumgarten

    I’m really excited to see what Mr. Aonuma comes up with.