Get the latest news about PS4 at PS4Daily.com and Xbox One at XboxOneDaily.com!

Ubisoft clarifies its statements about the Wii U version of Watch Dogs

watchdogs-1

Last week when asked about the graphical capabilities of the Wii U version of Watch Dogs, creative director Jonathan Morin stated that the Wii U version of the game was “inbetween current and next-gen consoles“. Now in an interview with CVG, Morin has clarified that statement to Wii U owners.

I would say the Wii U version is pretty much in between what the current gen is and what the next gen is from a version standpoint. It’s hard to position it. I would tend to say it’s maybe a bit closer to current gen than next gen for certain things but it’s a beautiful game on Wii U and it’s cool to play it just on the GamePad.

Morin also states that the company is working on “optimizing the controls for the beast that is the Wii U GamePad.”. It’s nice to see Ubisoft give focus to the Wii U, as Rayman Legends was a superior title on the Wii U with its touch controls. Morin also mentions how the game plays on the PlayStation 4 with its remote play feature. If you’re interested in reading the full interview, you can do so here.

Watch Dogs releases on November 19th in North America and November 21st in Europe.

Continue reading:

TAGS: , ,



  • Wayne Beck

    I think Ubisoft really blew it with this game. Don’t get me wrong, it’s looks fun. It looks like an interesting concept, but I’m already sick of hearing about it. They shouldn’t have announced this game so early. It has lost all it’s luster and it’s not even out yet.

    • Blugrave

      Also it shouldnt be out at the same time as Assassins creed 4! I’m definitely getting AC4 first and pushing Watchdogs to maybe Xmas because I’m still very busy with Wonderful 101. Oh well, bad timing I guess.

      • mrjoedawgbrother

        Tell me you’re not complaining about TOO MANY games for the Wii U….

        • Blugrave

          No I’m not actually. I in fact love having so many games for the Wii U now. The thing that I am complaining about is that Ubisoft is releasing two huge games only a few weeks apart. I want both games but should I really buy both at Launch? I honestly have no idea if I should. I plan on Playing Wonderful 101 until I get everything and between work and school, that leaves minimal gameplay time. Now if I plan on doing the same on AC4, yea watchdogs shall have to wait. Bummer since it was something I really wanted to delve into at launch but AC4 is coming first. Oh well.

  • Blugrave

    First eghhhh who cares LOL
    I hope this does look great though… Not a watered down version. Also the Gamepad features better be superb as theyve stated in an article not too long ago.

  • Petri

    This game is my most anticipated game for this year.

    • Superstick98

      You’re hardcore. XD

  • Younis Ahmed

    So the only difference from other versions and the Wii U version is that we can play it on the gamepad. I must say, I’m a bit dissatisfied with the lack of features. Atleast give it next gen visuals.

    • Gregg

      LOL. Everytime I here the word NEXTGEN I want to vomit. The visuals on ALL systems, including current, are just fine.

  • Adrian

    Bleh, off TV gameplay is the worst possible use for the gamepad IMO. You can do so much more interesting things with it.

    • Blugrave

      I agree, do more with it!

    • Zuxs13

      Off TV play is the BEST possible use for the game pad. It makes the Wii U worth every penny.

      • RoyRelapse

        I agree, and it should be a standard for every game IMO.

        • Assassinated23

          You can’t require it for games that do unique things with how the gamepad screen interacts with the TV. Ifit could be played with one screen, then it should have that option, but if it requires two, it seems unreasonable to demand they make it work with one.

      • Adrian

        I definitely disagree. I think using the gamepad to produce a lower res, semi portable version of the game is a huge waste. Compared to actually tapping into the gamepads potential for increased immersion, touchscreen functionality, increased general functionality, user defined menus, etc. ZombiU has done it best so far that I have seen.

        • Zuxs13

          It take little to know effort for them to make the game stream onto the game pad. Its two lines of code and its ready to go, so its not waste. Its an awesome feature that the other consoles can not do (at least not with out buying a vita) .
          Yes zombiu had some great features too along with splinter cell. But everyone wants these games to have some sort of “game changer” from the game pad. Well the game changer is the streamlined and easy to use touch menus and off TV play. Being able to share the TV and play games is huge factor in a high % of homes.

      • Josh Melton

        I Already sold my Wii U for XBox One, got no investment in Nintendo console. Thankfully I now have enough money left over to buy my both next gen consoles PS4/XB1 in time for thanksgiving.

        • Zuxs13

          wow you sold your wii u for like a $1000? That was some sucker you sold that too..

          • Josh Melton

            No only for extra 200 bucks, rest I paid off with my job

          • Zuxs13

            What’s the point of spend money on them if you are just going to sell them with in the first year of owning them?

          • MetroidZero

            Perhaps by summer of 2014, you’ll buy a Wii U again. :)

    • Petri

      For me, off TV play is what I really need, since I dont have access to TV that often.
      But I feel like losing something valuable, since I cant use the gamepad what is was meant for.

  • Zuxs13

    I don’t see anything that is clarified from what was said before? It’s the same thing.

    • jrob23

      exactly. since we already know there have been reports of how the ‘next gen’ graphics aren’t that big a jump over the PS360…and we know the Wii U is more powerful and capable than the PS360…it boils down to Ubi not optimizing the graphics for the Wii U. I could see if maybe in a year or two there would be a difference, but right now, there is zero excuse for the Wii U version to look any worse than the PS4 or Xbone. And people keep applauding them as being the only or best 3rd party supporting the Wii U but I’d rather no support than half ass like they are getting. I am perfectly fine with the games the Wii U has and will have. Any top notch 3rd party i.e. Rayman Legends is gravy. Of course Legends will need to wait till it’s sub $20 for my purchase due to shenanigans by Ubi.

      • Zuxs13

        i picked up Rayman and Splinter cell from Amazon they were $30 each great deal!! totally worth that price and they are new so Ubisoft still gets the sale.

  • MetroidZero

    So that no one is confused:
    Wii U is next-gen, but it’s power lies between current gen and the other two upcoming consoles.

    • person

      How find a way of repeating that message to every Sony and Microsoft fanboy constantly until they remember it.

    • Nintedward

      But it aint just about power…. If the Wiiu didn’t have a Gamepad but had the same specs then it would be a bit disappointing. But like ubisoft, it’s the beast that is the Gamepad that totally redeems the Wiiu! Makes it original and stand out.

      • MetroidZero

        Agreed.

      • CEObrainz

        If the Wii U didn’t have a Game-pad, they would have put more money into the hardware and it would sit ever so slightly behind the Xbone and PS4.

        • Nintedward

          True. But I would honestly take the gamepad version. Gives it more character.

          • CEObrainz

            Likewise, I would also prefer the Game-pad. It’s part of Nintendo’s always innovating charm tbh….

        • Quicksilver88

          Considering PS4 and XB1 are they same system what good would it do for Nintendo to have a 3rd system that offers the same features? Also be aware these new systems are essentially PCs with x86 CPUs and AMD grafx……personally I think they are a good value spec wise for the price (especially ps4) but most multiplats will be identical on the three platforms.

        • Gregg

          Nope. would be the same specs. The specs are just fine. The price is great, the power is fine, and the gamepad is super cool.

      • Rinslowe

        I agree and in fact Wii U is plenty powerful enough for beautiful looking games as well…
        As I believe it, the only reason for me to own either of the next gen systems is for the exclusives, if I wanted them for the “power” then I recently just wasted 7K on a new PC a few months ago…

        • Daniel Gonzalez

          I’m gonna assume that’s in pounds. It sounds like quite a lot.

          • Rinslowe

            USD…

            Actually a little more than that figure…
            I’m a bit of a PC fan as well, not the cooling type, I generally try to make them need cooling, lol.
            Yeah a DS inspired rig, with SLI Titans 6GB/ I7 4960x etc… should have me covered for the next how ever many months until the urge hits again.

          • Daniel Gonzalez

            I like PC gaming, but I don’t think I’d invest that much into it. Lol.

    • sharlo galmo

      But watchdog required 6gb for pc, the Xboxone and ps4 use 3.5gb for games, so can you explain me which is the nextgen console? I think the wiiu version is gonna be beautiful, i have play assasins creed 4 on the ps4 yesterday, let me be honest to you. I was complete disappointed, it doesn’t look that better then the ps3 version. Right now i can tell you that the ps4 and Xboxone are not nextgen. Killer instinct is a ugly game, it coukd be done on a current gen console, i can tell you did cause i have play it.

      • Mario

        But the game hasn’t released yet.

      • Jonathan George Anaya

        The Wii U has 1 Gig of Ram for developers to use; both the X1 and PS4 allow for 5 Gigs of RAM for game utilization. So, it’s safe to say that the Next Gen consoles are 5x faster/stronger than the Wii U’s already aged hardware. Nintendo is playing hardware spec catch up to last Gen consoles that are over 8 years old! The Wii U can’t handle Next Gen Frostbite and various other game engines (Unreal 4). So, the Wii U will lose out on all EA games NOT because EA hates Nintendo: it’s. Because Nintendo didn’t offer a console wtih the innards to compete Next Gen!

        • Donaald

          Exposed! Ea has stated that frostbyte can run on Wii U, it can even run on mobile devices, the president of epic games stated that their engine is down-scalable so it can even run on a Xbox 360, plus the Wii U has 8 times the ram the 360 has, it has a GPGPU and support for S3TC texture compression. Next!

        • AM Real

          While the Wii U isn’t the end of Nintendo…I agree 100% with the rest of your post. (Wii U owner since day one)

        • Rinslowe

          “Nintendo is playing hardware spec catch up to last Gen consoles that are over 8 years old!”

          Sorry to burst your bubble but playing catch up is not the word I would have used…
          To elaborate, lets take the 360 (latest notable revision), which changes the manufacturing fab CPU/ GPU to 45nm, closely matching the Wii U’s CPU/GPU fab @ 45nm & 40nm respectively, but still only manages a power draw efficiency of +- 60% @ 70 -80 Watts (hardly efficient), meanwhile the Wii U’s power draw is a measly 33 – 42 Watts max @ roughly +90 % efficiency. (That is rather next gen).
          The 360’s max theoretical floating point operations are said to be 240 Gflops, but due to inefficiencies in design, real world performance (based on the huge no’ of games to analyse) is more like ~170 odd Gflops. The Wii U on the other hand features a GPU at least a few generations ahead of the 360 with a said theoretical max performance of 352 Gflops. Bearing in mind the design was only completed by AMD and Nintendo in Q2 of 2012 and it is fair to say the actual performance (based on rumoured comparable AMD GPU’s; heavily modified 4850, 4670 or 5550) will be somewhere around 80% or more of peak theoretical performance, placing it noticeably higher (+280Gflops) than 360’s GPU performance. Then there’s the supported feature set 360’s customised DX9 level graphics API vs Wii U’s newer (GX2 Nintendo’s API codename) DX10.1 comparable feature set (supports OpenGL not DX) and shader model 4.0 or later.
          If most chatter around the place is correct, then most games if not all to date, have in fact only utilised one of the 3 cores available with Wii U’s CPU (This which was noticed first from Shen’en and later found in the Project Cars change logs… ) If correct then Espresso is more capable than many suspect. I wont bother with clock speeds as the differences in generations, architectures and efficiency between the two CPU’s are too numerous to post, but suffice to say the Ghz myth doth apply here in any case, regardless of if the chatter is correct or not…
          Wii U also has it’s own built in hardware DSP for audio, freeing up more resources to the CPU.
          And perhaps the most obvious is the vast differences in memory, 360’s 1 MB of L2 cache vs Wii U’s 3 MB etc… And 360’s 10 MB of eDRAM vs Wii U’s 32 MB of eDRAM (equally available between both the GPU and CPU, not to mention both GPU and CPU sharing space on the same MCM improving again on latency). Lastly 512 MB of RAM for 360 vs 1 GB of RAM for Wii U (2GB total, 1 for games, one for the system).

          So what does all this mean? Well it certainly places Wii U’s brute force potential closer to 7th gen than 8th gen. But put into better perspective the Wii U exceeds what is possible on current gen by a fair margin and doing so far more efficiently, ultimately making any “catch up” comments rather redundant…

          • sharlo galmo

            Dude read this…..

            If you thought the Wii U version of Project CARS was going to be a softcore port from its PC brethren, think again. Slightly Mad Studios released changelogs for the upcoming high-end racer for PC, current-gen consoles and the Wii U, and it appears Nintendo’s console-that-could is actually getting on quite well.

            Virtualr.net picked up the build logs from SMS, where gamers get to find out some of the things the team has been working on with various builds across the home consoles, in this case, the Wii U.

            We find out some neat details, such as the system making use of multi-threaded shadow renders, which means that the shadows will render quickly and in a high quality on Nintendo’s system. There’s also a mention of increased thread priorities, the HUD being optimized, along with being able to rotate HUD objects (which seems to hint at using the GamePad to potentially change their orientation).

            Also worth noting is that just about all the high dynamic physics from the PC version seems to be making the jump onto the Wii, including car damage, tire buckling and ride height adjustments.

            Nintendo Enthusiast makes an observant note about the threading techniques Slightly Mad Studios is using (or where they are at the current build logs) and estimates that the Wii U hasn’t even been maximized with its CPU potential, with the writer stating…

            Other information about the Wii U version that isn’t widely known is that the game appears to only be using 1 out of the 3 cores available for use on the Wii U, something Shin’en Multimedia has admitted to only be using for it’s Wii U eShop game, Nano Assault Neo.

            That is awesome if it is true.

            I can’t properly tell from the changelogs if they are only using one core or not based on the way the changes are worded, but it’s safe to say that Nintendo’s Wii U definitely seems a lot more powerful than what some developers (and publishers) have claimed.

            Couple this with the fact that Project CARS is already guaranteed to run on the Wii U at 720p at 30 frames per second, and it’s at least looking good for Wii U owners being able to play one of the most graphically high-end games coming to the market in 2014. It’s also a very telling thing when you have a game like Project CARS running DirectX 11 equivalent graphics on the Wii U all while other developers are claiming that the system just can’t hang.

            There are good times ahead for Wii U owners, mostly courtesy of the independent gaming circuit, where the developers are willing to take risks on a number of fronts, including the addition of high-end graphics with original, unique gameplay facilities, such as the upcoming gameCandle, which uses multi-directional light maps and DirectX 11 equivalent shaders for their engaging, hand-painted platforming title.

            If Project CARS seems like the kind of game you might want on your Wii U, be sure to keep track of it by visiting the official website in order to find out what other updates are arriving for the

          • Rinslowe

            Wilco

        • Gregg

          Sorry but this is totally wrong.

        • sharlo galmo

          No dude don’t ly to yourself, Sony and Microsoft confirmd that they use 3.5gigs for games. And do you believe EA? Read this then you now that they lying.

          If you thought the Wii U version of Project CARS was going to be a softcore port from its PC brethren, think again. Slightly Mad Studios released changelogs for the upcoming high-end racer for PC, current-gen consoles and the Wii U, and it appears Nintendo’s console-that-could is actually getting on quite well.

          Virtualr.net picked up the build logs from SMS, where gamers get to find out some of the things the team has been working on with various builds across the home consoles, in this case, the Wii U.

          We find out some neat details, such as the system making use of multi-threaded shadow renders, which means that the shadows will render quickly and in a high quality on Nintendo’s system. There’s also a mention of increased thread priorities, the HUD being optimized, along with being able to rotate HUD objects (which seems to hint at using the GamePad to potentially change their orientation).

          Also worth noting is that just about all the high dynamic physics from the PC version seems to be making the jump onto the Wii, including car damage, tire buckling and ride height adjustments.

          Nintendo Enthusiast makes an observant note about the threading techniques Slightly Mad Studios is using (or where they are at the current build logs) and estimates that the Wii U hasn’t even been maximized with its CPU potential, with the writer stating…

          Other information about the Wii U version that isn’t widely known is that the game appears to only be using 1 out of the 3 cores available for use on the Wii U, something Shin’en Multimedia has admitted to only be using for it’s Wii U eShop game, Nano Assault Neo.

          That is awesome if it is true.

          I can’t properly tell from the changelogs if they are only using one core or not based on the way the changes are worded, but it’s safe to say that Nintendo’s Wii U definitely seems a lot more powerful than what some developers (and publishers) have claimed.

          Couple this with the fact that Project CARS is already guaranteed to run on the Wii U at 720p at 30 frames per second, and it’s at least looking good for Wii U owners being able to play one of the most graphically high-end games coming to the market in 2014. It’s also a very telling thing when you have a game like Project CARS running DirectX 11 equivalent graphics on the Wii U all while other developers are claiming that the system just can’t hang.

          There are good times ahead for Wii U owners, mostly courtesy of the independent gaming circuit, where the developers are willing to take risks on a number of fronts, including the addition of high-end graphics with original, unique gameplay facilities, such as the upcoming gameCandle, which uses multi-directional light maps and DirectX 11 equivalent shaders for their engaging, hand-painted platforming title.

          If Project CARS seems like the kind of game you might want on your Wii U, be sure to keep track of it by visiting the official website in order to find out what other updates are arriving for the

      • bradtastic2

        Okay guys, PS4 and Xbox One aren’t next gen either haha.

        PC doesn’t count in the “gen” stigma because you can change bits and pieces to upgrade it’s power. No-one likes a PC elitist.

    • Ducked

      It’s funny how some people say Wii U is last gen, when were actually in current gen :p

      • AM Real

        Exactly…It’s current gen, not next gen and in a couple of months it’ll be last gen competing with current gen systems…tech wise that is…normal generation talk (no matter how powerful each console is) the Wii U is in the same generation as XB1 and PS4

        • Gregg

          No, it’s NINTENDOS “next generation” of there hardware. Simple as that. The term means SQAUT guys…

          • AM Real

            Not quite…SNES & Genesis = 4th generation of home video game consoles. N64, Playstation & Sega Saturn = 5th Gen. GameCube, Dreamcast, PS2 & XBOX = 6th Gen. Wii, 360 & PS3 = 7th Gen. Wii U, PS4 & XB1 = 8th Gen.

          • Ducked

            Yeah seriously, this guy needs to look on wikipedia

        • Ducked

          Right on

    • Theiz Zzee

      This is true but, how much is the question.

    • AM Real

      YOU should really stop confusing the masses…not cool

    • Gregg

      NES, next gen: SNES, next gen: N64, next gen: Wii, next gen: WiiU. There you have it. Now go enjoy games.

  • fireheartis1

    Man there is just way too many games coming out that I can’t afford right now. I’m one of the reasons they say people don’t buy 3rd party games on Wii U I guess. I want this game, AC4, Mario 3D world, and many others, but I’m just not sure which ones I should pick up right now. I don’t want too but I might just have to pick some of the games in my Wii collection that I don’t play as much as the others and trade them in for a couple of these games.

  • DeedsGaming .

    I think I’ll be getting this over AC4, maybe project cars and probably Ghosts.

  • Ace

    It says “optimizing the controls for the beast that is the GamePad.” Does that mean that they are using the GamePad as a hacking tool? Please say yes. I hope the GamePad isn’t just being used for off-TV play. The GamePad is perfect for this type of game.

    • Sydney Ultrasyd

      I hope they will make something great, it’s perfect for this game ! But they exactly said “There are no new features or anything like that – it’s the same game but we’re optimising the controls for the beast that is the Wii U GamePad” …

      • Ace

        Yeah which is totally confusing to me. “no new features, but optimizing the controls.” Is it me, or does this sound like opposite things?

        • Petri

          Maybe they dont call the gamepad touchscreen a feature, but controls?
          I really hope they come up with something cool.

          • Ace

            I hope you’re right. It wouldn’t make sense to leave out the touchscreen stuff. It is perfect for acting as the smartphone in the game for hacking. I can’t see why they wouldn’t use that.

          • Petri

            Think they are doing Wii U features with vita and smartass.
            But still, Wii U will be the most comfortable for those features.

        • Quicksilver88

          I too found the statements confusing as he specifically said controlls…so no new features is ok…..but surely the existing features will be implemented on the gamepad.

      • Peter Paul

        You try writing video code. See how easy it is for you. Just be happy it is coming to the Wii U.

  • Donaald

    I don’t mind the graphics, I can’t wait to play on my gamepad. I hope ubisoft starts using S3TC for textures.

  • Sydney Ultrasyd

    Ubisoft <3 Day one with ACIV the same day :D
    Seriously, no one delivers to the Wii U like they do (it would have been nice to get Rayman as an exclusive but well …)
    Of course the Gamepad will be very well used, as an hacking tool. If the graphics are better than PS360 versions, it's all good !

  • Gregg

    Sweet. WiiU is reallly growing up. P.S. Who !$!@$ cares what GEN anything is! Mike Tysons Punchout still stomps most games of the past 25 years! Word.

    • Derk

      Punch out is for NES man… Your comment just made the Wii U sound worse. Wii U is the newest system available and Punchout is better than most of the games they have produced in the past 30yrs?

      • Gregg

        Yes. I knocked out the rapist myself, on the NES, when the game was a new release. How on EARTH does mentioning a game from many gen ago, still being awesome TODAY, make the WiiU sound shitty…. *Facepalm* Gen does NOT matter. That was the point.

        • Derk

          I think punch out was a terrible game. How does NES game that they made 30yrs ago show that Nintendo is “growing up”?

          Old people demand old games be ported to new consoles and I have no idea why. Haven’t you played enough of those games in the past 30yrs? Even saying a game like that is still great today tells me you don’t know what people are capable of.

          • Quicksilver88

            Hey punchout on the Wii is very cool and one hell of a workout to boot. Most old games just seem old but a select few do hold up and age well

          • Gregg

            Mike Tysons Punchout holds up perfectly. A pattern & timing game, dressed in a boxing outfit. The controls are spot on, which are why the game is still a winner to this day. There was nothing like it, at the time, and decades of imitators later, there still isn’t. AND, of course, my point was. NEXT GEN, LAST GEN, blah blah blah. All these stupid internet buzz words mean NOTHING. A good game is a good game. Games from 3 Gen ago, will be better than games 3 gen later from now. It’s a beyond silly argument.

          • Quicksilver88

            Well most the people that don’t get classic gaming, or retro gaming just weren’t into gaming back in the day or (or even alive) and also in many cases are just not very skilled. Old school games like punch out or one of my favorites like Castlevania SOTN actually take skill and persistence to advance in. Thankfully we have gotten a lot of retro gaming on handhelds and the Wii VC has been great for us as well. HD remakes of old stuff can sometimes work well too, but I got Flashback HD the other day and I thought they did a pretty poor job with it and still prefer the classic by far (which at least they had the good sense to include).

          • Gregg

            Nintendo is not GROWING UP. Thank god!! I said the WiiU is. AKA, it’s finding it’s momentum and a good software library is coming together. Butt, LOL. I can’t even talk to someone who thinks NES PUNCHOUT, one of the most loved, and playable games of all time, is “Terrible”. Good day

  • https://www.facebook.com/BlueLightningTechnicalServices Bob Wilkerson

    So better than XB360/PS3 but not as good as PS4/XB1

    Which means it will look pretty darn good. I am more interested in the gameplay enhancements that may come of using the gamepad to be honest. Graphics are important up to a point but I suspect the differences will not impact the game significantly.

    • darkcreap

      Completely agree. There is more to games than pretty graphics. Too many console generations with just the same controller and higher specs. At least Nintendo tries to change how you interact with videogames.

      • Mario

        Tell me about. It’s like if the developers of today don’t care about the gameplay of their games.

    • Zuxs13

      Most likely yes but the previous article on this the guy is specifically talking about PC fully maxed. So im sure its the case that it is not on par with the PS4 but i doubt the game will be optimized for the PS4 so there might not be a huge difference.

      http://wiiudaily.com/2013/09/ubisoft-on-watch-dogs-graphics/

      • Nintenjoe82

        I kind of think they’re being cagey with what each version looks like because they all look too similar to warrant buying a new console!

        • Jacob D. Taylor

          Thank you. I keep trying to explain to people we’re on the final tail of a diminishing return. Halo 4 and such games looked pretty darn good. The new consoles are going to have that extra power to make the grass look good and people move better. You know, little details that erally don’t add THAT MUCH to the gaming experience. I’d rather hack with a tablet than see the detailed pimples on my hookers face

          • Quicksilver88

            And thank U for being another person like me talking about the law of diminishing returns……Last of us, Tomb Raider and Beyond Souls all look so good on PS3, people just don’t understand the jump on next gen is not going to be that big. Also it has already been said they will not support 4K grafx for games ($ony might support it for BR Movies at some point). So our best hope is true 1080 textures (man games last gen were only 540) and in some cases 60fps. These will be improvements but WiiU is also capable of this level performance as ZeldaWW is 1080 @ 60 and Mario Kart will be too.

          • Jacob D. Taylor

            Exactly. You my friend are now my best internet buddy. Because you are smart lol. When I heard 343 Industry’s CEO announce that Halo 5 will now run in 60fps my mind was BLOWN! Really? These xtards are all bashing Wii U for not running 60 fps (which is does) when there blow hog doesn’t either? Whoopy!

          • Jacob D. Taylor

            Something ALOT of people are not going to agree with me on, but alot of the 360 fanbase that considers themselves ‘hardcore’ are arguably as much a fad as they say Wii owners were. All three of those systems drew a casual crowd, whether they wanted to or are even willing to admit now. The jump from PS2 to PS3 was stunning, and the same from Xbox to Xbox 360. If that jump hadn’t been made, many of those who weren’t playing video games, or only did here or there, would more than likely not have still… or would have waited a little longer as the curve usually does. HD Video Games are a new thing! Just like motion controls. If the Wii had been full HD it would have done even better than it did as well. That’s another story though. Many of the people that made the 360 purchase I feel will not be as bandwagon happy for the Xbone as Microsoft is evidently expecting them to be.

  • Felix

    wii u users = conformists

    • darkcreap

      I do not really agree with that. I am no conformist, I simply demand different things.

    • SkateRyan

      I don’t think you understand the term you’re using. A conformist seeks out popular culture to help them be accepted. Which is the opposite of a Nintendo fan.

      • Felix

        yes yes. bad graphics? old-gen? glitchy? crappy online? doesnt matter… im a “nintendo fan”, so i can eat all this things and even more and still say thanks nintendo.

        dont you think? Oh wait. game worth because you can play it in a gamepad! doesnt matter if its old gen.

        gg nintendo

        • https://www.facebook.com/BlueLightningTechnicalServices Bob Wilkerson

          You are the conformists. Blinded by graphics and specs and no focus on the games themselves.

          • Felix

            focus on games? what games? first party ones? you mean the 27th mario game? all franquises are burned every year because nintendo doesnt offer anything new. so u are the blind one

          • Superstick98

            But… Super Mario 3D World looks awesome. :(

          • Felix

            i cant say the opposite but…. you see, another mario.

            and nintendo fans still talks like “nintendo offers new gameplay in each game”. sure, new gameplay, because the franquise is the same

          • Donaald

            Yeah, so? It’s still a new experience, or what, you play games based on what new characters they have? Isn’t gameplay the most important thing when, you know, actually playing a game? It’s amazing how stupid most people on the internet are…

          • Rinslowe

            All this hate Felix, wee lad aye!

            Did Luigi not turn up for that birthday party like mummy promised?

          • https://www.facebook.com/BlueLightningTechnicalServices Bob Wilkerson

            Awe… What’s the matter? Are you upset that Mario consistently has sold well and has become one of the most likeable characters of all time? Are you jealous that Mario is so popular that he is a part of so many game genres like 2D Platformers, 3D Platformers, RPGs, Fighting, Racing, and Sports to name a few? How about I do not give a shit what you think and I will continue to play the games that are fun to me and I wish you the same. Too bad your life is so sad you have no good games to play so you have to come here and be a troll.

        • http://www.youtube.com/hedeno1InEnglish Hugo Delgado

          im a “nintendo fan”, so i can eat all this things and even more and still say thanks nintendo.
          I’m looking at what you commented on another posts and I honestly don’t know if I should believe what you said…

    • Petri

      Wut?
      If I understood the meaning of that, conformist are basically 14 year old girls with Iphones?
      Is Wii U more “In” than PS4 or XBOne?

    • Felix
      • https://www.facebook.com/BlueLightningTechnicalServices Bob Wilkerson

        Actually Nintendo and most of the fans are just the opposite. If we were conformists we would be like “Ermahgerd look at dose grafix… Now I can sit and play a game like I always do with the same gameplay without every trying anything new”

        • Felix

          brainwash ftw

          • https://www.facebook.com/BlueLightningTechnicalServices Bob Wilkerson

            That’s all you got?? Pitiful.

        • Daniel Gonzalez

          You people give in so easily to trolls that it’s funny. Though he does have a point here as even Nintendo fans are guilty too. Don’t even Nintendo fans say “OMG I CAN’T WAIT TO PLAY ANOTHER MARIO GAME!” That isn’t much different than a PS or Xbox fanboy talking about amazing graphics. All fanboys are blind.

          I’m not trying to be a dick here, but all fans are somewhat brainwashed, so what you said about Nintendo fans being the opposite couldn’t be more wrong. Let’s not get ahead of ourselves and go blind. You’re both wrong, that’s how it is.

          • https://www.facebook.com/BlueLightningTechnicalServices Bob Wilkerson

            So if you are a fan of a game and excited about a certain game you are brainwashed? I don’t see it that way sorry. Sure every product has fanboys here and there but I think the ones that just like to argue about specs and graphics as their primary points are the ones that are brainwashed by the mainstream media as that is what the media pushes when it is the games and the games we like to play we should focus on no matter what platform they run on or who makes them.

          • Daniel Gonzalez

            Sorry dude, but I disagree. There’s nothing wrong with a fan that is fascinated by graphics just as a fan of Mario is fascinated by every new game he’s in. Come now, don’t contradict your statements. There’s no difference here other than the biased posts I’ve seen back and fourth in these arguments. Just because someone gets excited about new hardware that brings stronger visuals doesn’t make them brainwashed lol, with that logic, then so are Nintendo fans and any other fan when they see the same characters and franchises being made over and over again.

            I don’t play favorites here, I call it like I see it. Both have the same effect, plain and simple.

          • https://www.facebook.com/BlueLightningTechnicalServices Bob Wilkerson

            You are right. I guess I was more referring to the people that take it to extremes. For the most part when it comes to games that are released on many platforms and the primary difference is a slight increase in graphics I kind of view it as someone who picks their significant other based on looks or judging a book by it’s cover if you know what I mean.

            There is a big difference in about getting excited over the hardware and graphics and those that use it to fuel the console war if you catch my drift. Too many people get bent out of shape and fight and/or instigate fights over such things.

    • Rinslowe

      This is a loaded and potentially aggressive comment. I can never understand what would cause a person to go all fanboy for no reason…

      Why Felix?

      • Felix

        you are the fanboy here dude. i like all consoles, nintendo, sony, even microsoft :)

        • Rinslowe

          Then this comment has a conflict of interest with you my friend…
          “wii u users = conformists”
          (Seems someone has been telling lies.)

          Conformist is used as a negative in 99% of cases and your’s being no different seeking to label a rather large crowd of salient individuals into a “group” of conformists. Conformists also adopting a certain look, attitude and behavior agreed upon within certain boundaries and limitations set forth by a governing body/ entity or personality.
          I would argue that given the many years Nintendo has been accruing “fans”, it would be logical to assume in fact their Wii U “fanbase” is a rather varied and individualistic bunch, ranging not just in personalities and personal tastes, but in generations as well. I would imply Nintendo Wii U “fans” are in fact nonconformists as a rule…

  • ProudasaPeacock

    I honestly don’t care if it looks ever so slightly worse than the PS4/XBOne versions, all I care about is the gameplay :) There are too many people out there scanning game footage for the slightest imperfection so they can feel their console is superior, it worries me. Play whatever version you have the most fun with!

  • Rinslowe

    I really don’t want to jump the gun here and he did say “version” not visuals…
    So long as the game includes well thought out gamepad functionality then there shouldn’t be any issues.
    I personally don’t think being closer to current gen visually would be a bad thing, but having dev’s that still choose to pick their words carefully so close to launch, raises a few questions on where Wii U stands in terms of graphics.
    To be fair he doesn’t actually say visuals and being “the” dev, I wouldn’t imagine he would want to describe any supported platforms as anything other than beautiful, which he does.
    I own NFSMW U and can attest to it being better than current gen in most ways, but Morin did not say visuals for watchdogs, he did say “version”. What were the “certain things” he referred to? Density? AI? Physics? Geometry? Effects?
    May have to just wait and see how it turns out come launch…

  • Jared Garcia

    “The beast that is the Wii U Gamepad” makes it sound like there’s a lot of respect for it. I don’t call something a beast unless it’s mad awesome.

  • Petri

    One thing is for sure, gap between Wii U and PS4/XBOne is not as large, as gap between Wii and PS360 was.

    • NkoSekirei

      the one thing that starting to tick me off is how lazy some of the 3rd partys devs are getting by not pushing wii u to its limit and only a few are gonna do that especially monoliths x and few others

      • Josh Melton

        Considering porting between the Xbone, PS4, and PC is pretty trivial,
        Developers aren’t going to be too happy that the Wii U needs special
        treatment. besides that for you to call them lazy is wrong, you have no experience creating these games is not easy..

        Developers have supported Wii U for almost 2 years, before and after.Nintendo released their console. it’s not Devs fault that nobody,rushing out to buy this console..

        Even then 3rd party games sell terrible on Wii U.

        • Michael Ocampo

          2 years?? The wii u is just gonna complete one year next month bro, what’re you talking about?? I agree that games of that size are not at all easy to make but not as many people are going to buy a game if the developers aren’t using everything the wii u (or any other systems) have to offer. Some even cut out parts of the game or not have it be as good as the other versions for the wiiu version for no good reason (as far as I know) thus not giving consumers much more incentive to buy the system.
          P.S. I saw the before and after release part now and now your 2 year statement makes sense. Still… the wii u has only been on the market for about a year. Give it time bro.
          My two cents.

    • Josh Melton

      Yes it is, but we won’t see that gap until Devs are ready to move on from current gen. The PS3/360 versions are like shackles.to PS4 and XBox One they then just port over 360 version to Wii U and upscale it.. due to install base 8 year old consoles must still be supported. so they’re holding,back real,power we could see in next gen consoles..

      Name me one game on Wii U that can rival Killzone Shadowfall or InFamous Second Son? Heck even Titanfall? Notice each game I listed is in full native 1080p/60fps don’t worry i’ll be waiting for you to think of that game, say Zelda,Wind Walker HD and you lose…

      • Rinslowe

        In fact any game can be scaled down from “optimised” Xb1 or PS4 games in terms of visuals, geometry etc…
        Where the Wii U will surprise is how well it scales where current gen can no longer follow.
        It shares a very similar feature set with next gen, DX10.1 comparable architecture with GPGPU functionality, shader model 4.0 support and built in hardware tessellation more efficient than 360’s…

        Not to be confused, I am not implying Wii U can go toe to toe with next gen in brute force. But there are undeniable similarities with next gen architectures, meaning in real world performance, it’s not just Xb1 and PS4 that is being held back by current gen…

        And if I remember correctly, Titanfall is also a current gen title is it not?

        • Daniel Gonzalez

          I would say the 360 version will be downscaled.

          • Rinslowe

            Yes I agree with that, the point being; down scaling to current gen is possible for such a game…
            Wii U will likely fair better on games optimised for next gen, in fact.

          • Daniel Gonzalez

            Of course, that would be the case, but that’s only if those third parties see it worth porting over.

          • Rinslowe

            Of course I can agree to that as well, which will need to happen for it to be the case…
            I thought to mention it but assumed it a given. ;)
            The point was made to the other chap to build on his statement that current gen, currently holds back next gen to some degree on development potential. He needed to realise that Wii U is also in that category, which it is.
            Other than that there is developmental costs, budgets and skilled manpower all making additional factors into why next gen will be held back for the time being.
            He used the word “shackled or shackles”, I actually liked that term…

      • jrob23

        Bayonetta 2, Smash Brothers and MarioKart 8. Booom!!!!

        • Daniel Gonzalez

          None of those games come close to the games he listed. Lol. The differences are obvious. Bayonetta 2 and Mario Kart 8 look a lot better than most Nintendo titles I’ve seen, but nowhere close to Killzone or InFamous. Try again.

          • jrob23

            He wanted names of games the Wii U will run at 60fps in 1080p. I gave him three. Saying games using cartoonish characters don’t look as good as games trying to look like ‘real life’ makes little sense. TRY AGAIN. Nintendo has never made ‘realistic’ games and I don’t see that changing unless they take a drastic turn with the next Zelda or Metroid. But 1080p is 1080p. 60 fps is 60fps. Each in their own way look as good as those benchmarks allow so what exactly was your point? Oh..you tried to be cute…I see you trying that a lot on here and didn’t I educate you a while back, are you a glutton for punishment?

          • Daniel Gonzalez

            Lol. Educate. That’s cute that you try hard to play teacher and come off short. Yes, they run at 60fps and at 1080p, but that matters little to the overall visuals in comparison. That’s my point, or are you too blind to see that. As for glutton for punishment, can’t punish those who don’t see what you see. I don’t think beating me with a spacebar key is going to work.

            I’ll leave you to your obvious delusional mind in trying to win the internet game. You’re too easy to school so I won’t waste my time on those who can’t even have a mature conversation. It’s cute, but the trend is old. Find a new line of work my friend. Bye bye now. :)

          • jrob23

            Only Sony or Microsoft fanboys try and put it to Nintendo with the graphics argument. It’s weak and old. Who makes better games? That is subjective but since Nintendo doesn’t even enter the fray into the ‘real’ war game first person shooter, they obviously won’t look as good when comparing cartoonish games to them. But along come guys like you trying to point that out. Take away games that have guns in them and what do those systems have that rival Nintendo? Nothing. But at least Nintendo gets some crappy 3rd party ports of some of those gun toting games. See? You get a little bit of everything with the Wii U. Can’t say the same about the others. So slink away Danny Boy until the next time you ‘try’ to compare a console maker who makes games for the family with consoles made strictly for the bros

          • oontz

            You’re joking right?

            Do you know how amazing nintendo games would look with more graphic fidelity. Again you’re posing the argument that just because they don’t do it, doesn’t mean they can’t. You failed last time with that stance and will again.

            “the next time you ‘try’ to compare a console maker who makes games for the family with consoles made strictly for the bros”

            Do you even play video games? Are you trying to imply that MS or SONY don’t also cater to families and younger audiences?

            If so you fail again. You may want to venture into a game store or online sites and do some research before making blanket statements such as that. There are tons, (if not more) family games available for the other systems just like Nintendo.

          • jrob23

            you really trying to say they can compete in the family games business? seriously? I DO know how great Nintendo games would look in higher graphic fidelity. I am playing WWHD as we speak. I’ve also played DKCRTF, MarioKart, and SuperMario World 3D. All looking gorgeous. Quick, name 3 titles from Sony or Microsoft that compare to Nintendo…time’s up

          • oontz

            “Quick, name 3 titles from Sony or Microsoft that compare to Nintendo…time’s up”

            Ha ha ha, Do you live under a rock?

          • Rinslowe

            Why not give the lad a break?

            Edit: Actually I read his full comment and think there’s maybe two breaks needed here, lol

          • Daniel Gonzalez

            He needs a get off his high horse kinda break, but I digress.

          • Rinslowe

            Hmm, I know when I’ve walked into something not my business…
            (quietly shuffles to exit stage right while pointing left)

          • Daniel Gonzalez

            :P

          • jrob23

            ah a h ah ahaaaa. what are you all buddies or the same guy with different aliases. Ha ha ha..you are aren’t you? so sad

          • oontz

            lol, you’re hilarious.

          • Rinslowe

            No… I was actually trying to stick up for you, for reasons I now regret…

          • oontz

            “But 1080p is 1080p. 60 fps is 60fps.”

            yes and no.

            It’s all up to how the dev uses the resources they have.

            Look at your example mario kart 8. It currently runs at 60fps only when the demo is 2-players, nintendo hasn’t gotten the game to run at 1080p and 60 FPS for 4 or more players. By using the resources to have a game locked into 60fps you have to cut back on other things. COD Ghosts vs Killzone is a perfect example of this.

          • jrob23

            first off, you don’t know the end result of MarioKart, second, who gives a flying f about shooters? If you want to play those games and play them the best…get a PC..if you want to settle for second tier..get a PS4 or Xbone.
            Yes and Yes
            Something running at 60fps in 1080p looks as good as something running in 60fps in 1080p..at least in terms of gameplay. Graphically there will be major differences because realistic type games like Killzone are trying to looks more real..why is this hard to understand? Nintendo doesn’t care about laugh lines and acne, or stubble, or sunlight reflecting off water…it’s a fricken cartoon plummer and his brother in a fantasy world. The day Nintendo comes out with something along the lines of Killzone where it is trying the same things Sony does we’ll know. Until then it is impossible to tell. All we can go on is how good multi plats like Watchdogs looks in comparison. But even then, devs are not devoting the same amount of time and effort on the Wii U because frankly, the install base is too low to justify the expense. So it’s not really apples to apples. That is why before I said we’ll have to wait on Nintendo to make a highly stylized real life looking game and don’t hold your breath on that one. I guess a better way to put it is, Super Mario 3d World would look the same on PS4 and the Wii U. There isn’t much to it. What could those systems possibly improve on?

          • oontz

            “first off, you don’t know the end result of MarioKart”

            But you some how do? Ha ha ha, your using MarioKart 8 as backup to your claim, but it all falls apart when someone provides a valid rebuttal to your claim. So now you’re back tracking on your mariokart 8 claim? You’re funny.

            “I guess a better way to put it is, Super Mario 3d World would look the same on PS4 and the Wii U.”

            No it wouldn’t. You’re trying to say that the art direction nintendo has chosen cannot be improved upon by better hardware… which just isn’t true. With better hardware comes better visual fidelity. It would look better on PS4 because they would have more resources TO make it look better. That’s why nintendo games look better with every new system that comes out.

          • MetroidZero

            “…laugh lines and ACHE.”

            What immediately came to my head is: that every Nintendo character uses Neutrogena. LOL. Sorry I had to:P

          • Rinslowe

            I’m not going to disagree with you, in fact I do agree. I thought maybe there are also other ways to look at it. For eg, Mario Kart 8 running at native 720p 60 with a full gamut of features and a complete multiplayer experience is probably better than 1080p 60 with a scaled back everything…
            If you played AC3 on Wii U, you could also probably agree that Wii U up-scales very nicely, right? That was also 720p native upscaled to 1080p. In that regard I believe 1080p native is not so much necessary when you can trade off for more features and stable performance @ 720p + up scaling specifically for Wii U…
            Additionally you could check out PS3’s version of AC3 which does not support upscaling to 1080p…

          • oontz

            Yes that’s my point :)

            For a developer to achieve 1080p at 60fps you need to sacrifice other assets.

          • Rinslowe

            Yeah, I got that. ;)

            What I was trying to elaborate on was how mostly if you have really nice built in upscaling like the Wii U, then those “other assets” are not so obviously perceived.
            You can achieve the same effects and features @ 720p 60 with decent upscaling, makes a bit of a difference.

            Again, not the same as 1080p native with all the bells and whistles but unless you’re running two of the same games side by side, Wii U and PC for eg, then it’s not really noticeable…

            The upside to this from a resolution and features point of view, is that Wii U ports from a next gen base may not be so handicapped like current gen consoles would be due to having more advanced features. (as another dude said, that will be determined mostly by dev’s wanting to spend the time to do so) But those are the possibilities.
            It seems next gen consoles are aiming for 1080p 60 as standard so this can swing in favour of the Wii U later on down the track regarding multiplats.
            (one thing though that needs to be mentioned is that this is mostly towards the features, effects and assets side of things, possibly comparable physics and AI… But geometry definitely would not be comparable on ports from ground up next gen games).

            The onus is on Nintendo first though to provide the right install base for third parties to compete and profit.

      • Adderell

        1080p/60 fps does not define a game nor make it fun to play for everybody. Play what you like and let everybody else play what they like

        • Josh Melton

          Yes, I Know the processing power generally isnt the reason why people buy certain consoles. If they were the PS2 wouldn’t have been arguably the most successful console in history. What matters is the games. If a console has a great games library people will buy it, if it doesn’t people wont buy it. Thats pretty much all there is to it

      • Petri

        Devs and known tech people are known to have said, that next gen wont be a huge leap, mostly graphical and minor things.
        And it seems devs are already tapping in most of they can on those consoles (don’t remember if there was actual devs saying this).
        And they are more like PC’s than ever, so there is not much of a learning curve.

        Of course games will look better on these new machines, but there will be very few titles that couldn’t be done on Wii U or PS360,
        just by toning down graphics and extra stuff.

        And when you talk about “rivaling”, it would actually be pathetic, if PS4 and XBOne games would not look better, but still, nothing that couldn’t be done with Wii U by optimizing.

        • Josh Melton

          Point is, while The WiiU has certainly made up ground in the hardware department compared to the Wii, but it is still way behind what the PS4 and Xbox One are capable of. That will certainly create some third party issues later on when developers start really pushing the limits of the latter two consoles,

          There’s no way the Wii U could feature HD textures
          like the other two do. Games will eventually require much more RAM than they currently do as a new precedent has been set, it’s going to make huge difference long term and probably change the way developers tackle programming engines and the like.

          Right now, due to their massive install base, PS3/360 are holding other consoles back, but once Devs are ready to move on you’re gonna see a lot more fancy stuff on the PS4 and Xbox one this generation than the Wii U.

          Unless, Wii U had half the third party support that the PS2 did

          • Petri

            That is for certain, but I wonder, if they will be even able to use all the cores effectively, games that goes heavy on the cores could be only ones that would not be possible on Wii U.
            But as far as eye candy goes, that can be toned down, as long as the device has the user base to make it worth the effort.

            There are a lot of variables, so right here and now, we cant really know how this plays out, but win or lose, I will always have my PC.
            So I will just wait and see.

    • Josh Melton

      You won’t see the real power PS4/ XB1 within 2-3 years”, since they’re shackled to current gen consoles. The Devs must make sure all their games are Opimized for PS3/360 due to 150 million install base..

      • bradtastic2

        Maybe not PS4 since it has the same architecture as a high end PC so it’ll apparently just like porting a PC title.

      • Petri

        It will most probably be easy to make it a PS4 and XBOne game, and then scale it down to last gen.
        But its all just guessing, and we wont know, until we get those consoles.
        And + what bradtasti2 said.

    • Gregg

      That large of a gap will likely never exist again, though, the Wii is a far better machine than it gets credit for. Developers were Epically lazy with the Wii. Nintendos 1st party games look and run great.

      • Petri

        If Nintendo makes this work, it could be in to their advantage to play catch up on power with Sony and MS.

    • oontz

      Award for stupidest comment of the year!

      The wii was 480p MAXIMUM OUTPUT. Compared to 360 and ps3 the gap was not only noticeable it was huge.

      • jrob23

        dude you need to go back to school and learn reading comprehension. He said the gap between the Wii which was actually 480i unless you got the component cables and most people didn’t….and the PS360..was a massive one. He then said that the gap between the Wii U and PS4 and Xbone is much smaller than that, based I’m sure on the fact that the Wii U is capable of 1080p and 60 fps, benchmarks that the others will also be attaining but not exceeding. Sure those systems have these really ‘real’ looking first person shooters and all, but Nintendo has never tried to compete in that arena and happily bows out of that competition.
        Your post was actually amazingly stupid and incorrect based on what he said. And you thought to compound your stupidity by saying his deserves the award for stupidest comment of the year..oh the irony!!

        • oontz

          Ha ha… you again. How’s Ermarica?

          You need to go back to school. I was pointing out how his comparison was stupid, and it is. Anyone with half a brain can decipher that the difference this time is not as great as last time. Hmmmmm let’s break it down. 480p (maximum output) vs. 1080p (maximum output). compared to 1080p vs 1080p. THAT’S WHY HIS COMMENT WAS STUPID. It’s pointing out the painfully obvious, unless you have no clue about visual fidelity and output.

          Also show me these 1080p 60fps wiiu games. I asked you last time and you avoided the question.

          I stand by my comment, stating the difference this time is not as great as last time is stupid. It’s like comparing the difference between “black and white tv’s vs color tv’s” against “lcd tv’s vs led tvs”. The difference last time was so great that it makes the statement pointless and stupid.

          • jrob23

            again, MarioKart 8, Bayonetta 2, Super Smash Brothers U…all 1080p, 60fps, WWHD..I mean really. Now what?
            and sorry, your explanation makes no sense..your words in the above comment about his statement are there for all to see. You didn’t comprehend what he was saying and made a stupid comment on it. I called you out..don’t try and backtrack. It’s right there in black and white. Nice try Brit

          • oontz

            You’re an idiot.

            “MarioKart 8, Bayonetta 2, Super Smash Brothers U…all 1080p, 60fps”

            So I can go buy these now? They are confirmed to run at 1080p and 60fps. Even Nintendo is not able to get MarioKart 8 to run at 60fps with more than 2 players split screen. Until those games are released and confirmed to run at 1080p and 60fps you can’t use them as evidence to support your argument.

            “You didn’t comprehend what he was saying”

            Oh really…?

            “One thing is for sure, gap between Wii U and PS4/XBOne is not as large, as gap between Wii and PS360 was.”

            There is the comment. Thank you captain fucking obvious. The OP is stating something that ANYONE with a brain already knows. That’s why it’s a stupid comment.

            Thanks again, fail ya later.

          • Petri

            Clearly some people cant understand it, or then you have made amazing scientific discovery, people without brain.
            You should continue on that, maybe get a Nobel or something?
            Or you’re just being an ass.

          • oontz

            Oh… totally being an ass ;)

            I just thought anyone with a brain would be able to decipher that the difference this time wouldn’t be as great as last time.

            Do to the fact that the wii was a completely different resolution and not even hd, compared to ps3 and 360.

          • Petri

            It wasnt only the resolution that made it weaker.
            Though Wii might have been able to handle more, think the control options were something that scared most devs off.

  • wiiu4life

    For one you don’t have to have the HUD on the tv that right there is awesome. Two instead of pausing the scrolling to a option you have have that info located on the game pad. Tehn instead of having to read a sign on the screen you can have text on the game pad. There are tons of things they can use the gamepad for.

  • devmiles

    i’ll just buy this on ps4, f*** that..

  • Dylan Clark

    eh im still getting the PS4 version i dont want an in between port lol