Bayonetta 2 has had a storied history even at this point in the game’s existence. Many people were excited to see the game would be appearing on the Wii U as an exclusive title, but countless others have created petitions and begged Platinum Games to release the game multi-platform on PS3/360 and PS4/One. Kellams has gone so far as to lash out at fans on Twitter, accusing them of “pedantic port-begging” and mocking them for their messages.
It’s obvious the world wants a sequel to Bayonetta 2, but outside of Nintendo fans everyone seems upset that it will be arriving on the Wii U. During a presentation at UCF’s Center for Emerging Media, creative producer JP Kellams tried to explain once again, why the game would be exclusive to Wii U. We’ve known for a while that Nintendo is responsible for pulling the project from the clutches of purgatory and funding it, which Kellams reiterated in his speech.
Without getting into some stuff that is both business and confidential, the simple question I’d like to ask you is, ‘Do you want to play Bayonetta 2?’ Bayonetta 2 would not exist without Nintendo white knighting that project. So while I totally understand that people want to play it on the platforms that they’ve played it on previously, we really wanted to make Bayonetta 2.
The speech is rather interesting because Kellams goes into further detail about why the team stuck with Nintendo and why they’re standing firm against those that cry for Bayonetta 2 to be released on other platforms. Kellams even goes further to state that Bayonetta 2 is lucky to be published by Nintendo on the Wii U because Nintendo is the powerhouse to be reckoned with on its own platform, likening the struggle of third party developers on the console as a Universal vs. Disney powerhouse situation.
The full speech is above if you’re interested in watching it, but it’s around an hour and a half long.