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Mario Kart 8 will feature two Rainbow Roads

Mario Kart 8 Metal Mario

Last night, it was teased that there was some big Mario Kart 8 related news on the way. Today it has been revealed that– along with a trailer — a roundtable discussion has taken place with the Hideki Konno and Kosuke Yabuki, the producer and director of the game. Some of the things discussed included balance, Rainbow Road, and the absence of a level editor.

Konno had this to say about balancing the game:

Game balance is also another really important element of Mario Kart that we look very closely at and place a lot of value on. From the time we start working on development, thousands of times, maybe even tens of thousands of times, we adjust that balance when we’re playing. At the end we come up with what we hope and feel is a really good balance. It’s our strong hope that folks would want to play with the items as we have balanced them.We do hear, and a lot of people out there say it, that Mario Kart is all about luck. That if you’re at the front then you’ll get hit with a blue shell, so it’s all about luck. That feature is not random–it doesn’t just happen. There is a lot of adjustment and there is a lot of thought and effort put into that system, and developing it in a way that actually promotes game balance. I would hope people understand that as well.

It sounds like they’re trying to keep a stray blue shell from winning a match, which is fine by me. I’m sure everyone reading has been blue shelled at least once in their life.

After discussing balance, Yabuki  went on to talk about some new tracks. He revealed that the Nintendo 64 version of Rainbow Road — as well as a new Rainbow Road — would make an appearance in the game.

Rainbow Road of course is a classic course. This time we actually grabbed Rainbow Road N64 version in addition to the current iteration of Rainbow Road. So we hope you look forward to racing on both of those courses. One thing I do want to mention is Rainbow Road, that final course. We really want you to look forward to what we’ve done to it this time because it’s something else. It’s really spectacular.

The last thing mentioned was the idea of a track editor. While Konno says it’s something he’d like to see, it’s not the best option for right now.

With regards to course editing, and letting users create and edit their own courses, it’s something that I’m interested in, and I’ve been interested in for a long time. It’s a fun feature. However, with Mario Kart, courses are key to the series, and it’s really tough. This is the eighth game in the series, and when we work on a Mario Kart title, we work on courses, and we create them, and then we work on them again, and again, and we revise until we come up with something that we think will be fun for everyone to play.

So there you have it. What are you most excited for? I personally can’t wait to see what they’ve done with the new Rainbow Road, as it’s always a joy to play on.

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  • Ultrasyd

    You don’t know how much I HATE this £@!## blue shell

    • https://twitter.com/Zorpix_Fang Zorpix

      With a bit of luck, maybe you’ll hate it less now!

    • ScrewAttack

      There was a point, at the height of my karting career, where I used to hear the blue shell everywhere I went. Wasn’t even playing the console at the time.
      I hope the online ranking system is back and improved, was nice to get that score up and race better players.

    • jjbredesen

      Well lets just say that balance and Mario kart don’t fit in the same sentence XD, but they are trying to fix that, at least a bit.

      • darkcreap

        Yep. The use of the blue shell in MK Wii was excessive to my liking. What was worse is that even if you were like 5 or 6th on the rank you got it (if I remember well), which was pretty useless. Because when you are sixth you don’t want to scree the one in the first place, you want red shells like crazy to get rid off the one who is fifth.

        • crocodileman94

          In this game, it can hit the racers that happens to be in the way too, which makes it slighty more useful for that person.

  • ScrewAttack

    Ya boo hiss gimme my track editor already! Put in an approval system so shit tracks don’t get into the online. Look to Modnation on PS3 for example; that game (apart from being an awesome kart racer) has the best track editor I’ve ever seen. Something like that, so maps take time, and care, and love, and you can tell instantly when a track you’re racing on has been created by one of the big names in the creator scene. There’s so much squandered opportunity here.

    • https://twitter.com/Zorpix_Fang Zorpix

      I think they might just be waiting for the right game to do this with.

      • ScrewAttack

        I hope it’s coming at some point. I understand it’s a problem with the assets that’d be available to the players, and really I’m glad we won’t be inundated with masses of shitty and broken tracks. As much as I wish it was in so I could play with it, I’m glad it’s not so others can’t fuck it up.

        • darkcreap

          Yep. The problem is that creating a level editor is tricky for Mario Kart. Tracks in it are crafted like art, so providing a level editor is kind of tricky. Level editors usually have a connect-these-blocks approach that does simply not fit well with the philosophy of one-unique-track-and-landscape that Mario Kart has. Mario Kart in the SNES was much more like this (that is, tracks build by simple blocks), but all the games afterwards (64, Double Dash, Wii, DS, 3DS, etc) are much more based in complex layouts and unique scenarios.

      • asymptoteman

        They should make F-Zero and put the track editor in that since it seems they are guarding MK tracks. It might fit better in that type of game anyway.

    • Christian Schoff

      Calm down S.A. *gives you a Reeses* We’ll get it eventually.

      • ScrewAttack

        I like Reeses cups :p

  • Ben Ifits

    in other news nintendo is releasing gamepad wriststraps to prevent thrown gamepads because “I FELL OFF RAINBOW ROAD FOR THE 784TH GODDAMN TIME” what you think 150cc anti gravity rainbow road is gonna be easy??

    • NintendoMan

      I can see that happening.

  • Christian Schoff

    I have never won because of using a blue shell. You get it if you’re way behind first so it’s not really to help you win, but to spite whomever is in first.

  • http://nintendopapercraftvideos.wordpress.com/ Sam

    I CAN’T WAIT!!!!!!!!!!!!!!!!!!!!

  • Mr Ninty

    only the flying blue shell is dodgeable without losing 1st place in my experience but your mates will call you cheater of you dodge it and they will quit :).
    but i would like to see the new rainbowroad the get more and more awesome and epic each MK

  • jjbredesen

    Rainbowroad looks so beautiful! I know my TV and gamepad won’t after playing it though :P

    • Commander Raichu

      ITS SO STINKING BEAUTIFUL!

    • darkcreap

      Mario Kart is coming, man. And it’s coming strong. The trailer got me hyped!!!

      • jjbredesen

        It sure is, and again this is the game that should get Wii U sales going!

        Apart from SmashUthis will be one of the games i will spend most time on the entire generation. More hyped for Zelda U, but this is in my top 5 no question!

    • J_Joestar

      beautiful until you fall off the side.

      • Adrian

        The original rainbow road didn’t have guard rails :p

        • darkcreap

          Yep. I have never beaten Mario Kart in SNES. It is simply too hard. I mean, MK64’s Rainbow Road was way easier. Way, way easier.

          • KartSmash

            The original was the hardest I have played (haven’t played the handheld ones except for 7) for sure, but I beat it as a kid, and again on the virtual console. I remember the handling being a pain when I replayed it years later, so maybe that’s what makes it tougher. I destroy people on the SNES rainbow road remake on mario kart 7 and take the turns like nothing, but if I went back to play the actual original, I doubt I would be as good lol.

          • darkcreap

            Yep. And don’t forget about the invincible Thwomps in the hardest categories. It has to be difficult as hell to beat it. MK64 by comparison was easy. I beat it without real problem, and I must say I am not very good at Mario Kart.

            Yes, I bought Mario Kart for Virtual Console for the WiiU recently and it is true that the controls are way harder than I remembered them. MK64 was a jump forward in that sense.

          • Adrian

            Haha I grew up playing Super Mario Kart, it’s part of why I absolutely dominated at MarioKart64.

      • jjbredesen
    • Gabe Hoffman

      I swear when I first saw I didn’t even realize it was a remade version of the N64’s Rainbow Road

      • jjbredesen

        I know its so beautiful and its done so well with so much new detail i could not tell either, but i quickly realized it was once i saw half the track.

        • KartSmash

          I kinda thought it looked familiar with the light up figures like the train in the background, and the music of course, I think those were my first clues.

    • KartSmash

      Indeed, it’s my favorite Rainbow Road, with the original being my 2nd. The music of the 64 one was just so epic for me as a kid and still is. So glad they waited til now to give us a proper remake cause it looks amazing.

    • The Clockwork Being

      The new rainbow road is probably going to be spectacular!

    • Dark Lord Sauron

      looks at all the colors…..MY EYES!!!!!!!

  • james

    Rainbow Road is always my least favoite MK course it seems, haha

  • Ducked

    Did I miss something? Every Mario Kart game basically has two rainbow worlds. But man the new one looks gorgeous!

    • rp17

      Mario Kart 7 was the only Mario Kart with two Rainbow Roads… until now…

      • Ducked

        Oh, I couldn’t remember. Mario Kart 7 is the only MK game I’ve played in the last three months.

      • WolfgangAmadeusMozart

        Actually, in Mario Kart Super Circuit for the Gameboy Advance, you could unlock all the tracks from Super Mario Kart, including the Rainbow Road. That means Mario Kart 8 is the third game in the series to have two Rainbow Roads.

        • rp17

          Yeah I know, but I didn’t feel like that counted…

  • TULFich

    Because it wasn´t enough suffering!
    Masoquist mode ON

  • Jorge Chávez

    I just hope that some time after the release Nintendo revisit Mario Kart 8 with a bunch of more tracks as DLC content. Some might not like DLC… but lets be honest: 32 tracks per Mario Kart game is an acceptable amount of content. Now… they have already a big pool of older tracks that can be remastered and even create new ones. I would definitely end up paying more for more tracks to play locally with my friends or even online.

    • great deku tree

      I like DLC that is real DLC, not just holding back original content to be sold separately at a later date. *cough* Rome 2 Total War *cough*

      so yes I’d also like new tracks other than the original 32 to be made and released as DLC. maybe also a mode that allows you to play in double dash style? could come up with some new karts and motorbikes with sidecars?

      either way I’d like DLC for both MK8 and smash since both games are 1 per generation

  • Leo

    This game looks FANTASTIC!! Incredible use of colors and design!! MY EYES BLOWS!!!

  • Rinslowe

    Spectacular indeed!
    :)

  • Michael Hancock

    Blue shells are for weak retards.

    • MerryBlind .

      Thing is, if you are indeed 2-3 times more skilled than your opponents, blue shell or no blue shell, you’ll probably win the game either way, but at least the noobs still have a chance to have some fun instead of being utterly destroyed.

      I LOVE Diddy Kong Racing though, personally I think it’s much better than Mario Kart 64. The Adventure Mode was simply phenomenal.

      • C4

        Well, it depends on how you define “2 – 3 times more skilled”. If you gain, say, 5 seconds per lap (which means more skill and/or track knowledge) and get hit with the blue shell 2 times…

        I think to give players Stars and Mushrooms and so on is enough “balancing” and they are more fun to use! The modified thunderbolt wasn’t a bad idea since it brings the whole field closer. Maybe they could merge the 2 for a temporary rubber band effect? Then again I believe the “balance” he talks about is how often players can get the items and not so much to redesign the items effect, which of course aren’t that balanced by itself.

  • Kyle Avery

    Great Trailer can’t wait to play the game

  • Carlos Webster

    This should be interesting.

  • William Cole

    I loved the N64 rainbow road and I love the new direction they took it to. The music is just epic in a way. Can’t wait for this game. If any game justifies buying a poorly selling console called the Wii U, it is this one.