The Oddworld series of games have always been favorites on PlayStation, but with the upcoming Oddworld: New n’ Tasty, creator Lorne Lanning explains why he’s also targetting Wii U. The creator says he has the same attitude about the Wii U that he has about the Vita when it launched, despite the PS Vita not having much attention from publishers. Because Lanning’s game is being self-published, he doesn’t have to worry about appealing to a third-party in order to bring his game to multiple platforms. That extra attention to detail paid of for Lanning and his team, as he told VentureBeat:
“We did Stranger HD on Vita, and the publishers were kind of snubbing Vita at the time, because there wasn’t enough installed base to move their dial. We said, yeah, but that small base is pretty passionate. They invested and they want good experiences that are designed to maximize that control scheme. Why don’t we spend a little more time and attention – because we’re small and we can – and a result we took number two in the US and number one in Europe that Christmas on Vita.”
In regards to the Wii U, Lanning is taking the same approach to it as he had with Vita, which led his game to succeed on that platform.
“So far we’ve had zero on Nintendo. We’ve had zero brand visibility on Nintendo since day one. We never built for Nintendo. Today, we’re looking at it and we say, ‘We’ll get over to Wii U.’ As a business model it might not completely make sense, but we want to get to work on Nintendo, get to self-publishing on Nintendo. Everything’s a new store. Everything’s more shelf space. We’re trying to get the brand across that as widely as possible.”
This is the attitude that more third-party publishers should have when it comes to getting their games on a Nintendo platform. It’s nice to see Lanning is willing to bet that Wii U owners will be interested in his game. Will you be picking up New n’ Tasty when it arrives on the Wii U eShop?