Valiant Hearts – The Great War is the latest title from Ubisoft to use the UbiArt engine, first developed for the Rayman series. Since then, we’ve seen Child of Light released using the same engine, which is a spectacular game in terms of its presentation. It’s curious then that this new title announced by Ubisoft uses the UbiArt engine, but it is not targeting the Wii U at all.
Valiant Hearts is the story of several soldiers sent to the front lines in World War I. The trailer depicts several different scenes of war-torn agony, but perhaps the biggest question after watching it is, Why not the Wii U? The typical excuse companies use here is that the engine they’re using the develop the game doesn’t function well on the Wii U. We’ve seen that from developers using the Unreal Engine. But the UbiArt engine we know functions quite well on the Wii U. So what is Ubisoft’s excuse here? Why is this game releasing on every single platform except the Wii U?
- Nintendo’s NX will feature detachable c
- The Nintendo NX will use Nvidia’s Tegra
- Sci-fi platformer “Rive” is delay
- Splatoon Splatfests are officially over. Nint
TAGS: Nintendo, ubiart engine, ubisoft, valiant hearts, wii u