One of the very first games I reviewed was Dragon Fantasy Book I for the PlayStation 3 and PlayStation Vita. To say the least, it was the most fun I had with an RPG in quite some time. The humor that Muteki Corporation brought to the game was a refreshing break from the more serious tone that this genre tends to steer towards as of late. So when I heard that my good friend Adam Rippon was currently working on a 3DS port of the game, I had to know more about this version.
In short: Dragon Fantasy Book I is the best on 3DS for a while. I say a while because the changes that Rippon has made to the game will be coming to the PS3 and PS Vita version in a patch later on. The game makes good use of what the 3DS has to offer and doesn’t let much go to waste. For one thing, the map that’s usually only accessible by pulling it up in game on the other versions now populates the lower touchscreen outside of battle. When you’re in combat, the map is replaced by the battle commands, allowing you to issue orders to your party members.
Speaking of party members, Chapter 1 now supports up to four party members. Previously, Chapter 1 was solely about Ogden’s quest and getting him back into the swing of things. While that aspect of the story remains true, Rippon has taken fan feedback to heart (something I’m glad to see a developer do) and implemented the monster-catching ability that was toyed around with in Chapter M and later became a key part of Dragon Fantasy Book II. Now instead of traveling alone, Ogden can capture monsters to aid him on his quest to save the kingdom.
There are a lot more changes in Dragon Fantasy Book I for the 3DS so please, watch the interview and tell us what you think about the game.
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