After being rescued from the deep pit of THQ’s bankruptcy, Tomonobu Itagaki found a publisher in Nintendo for his ultra-violent Devil’s Third. The game was showcased last year as one of the only “mature” action games coming to Wii U, hoping to capitalize on those who enjoyed the Bayonetta franchise and want more over the top action in the form of a third-person shooter.
Nintendo of America has been noticeably quiet about the title, not showcasing it at E3 this year and then remaining mum about whether or not it will be released in North America by Nintendo themselves. Eventually Nintendo of America confirmed the title is coming, but given some of the previews that have gone live from those who have played the Japanese version scheduled to release next month, the game’s issues may be why Nintendo has distanced itself from the title.
Several sites that have managed to obtain hands-on time with the game continuously describe it as an unpolished experience. Here’s how Tom Orry of Videogamer.com described his time with the game:
All games have their supporters, and given Itagaki’s involvement here there’s no doubt Devil’s Third will somehow manage to snag a couple. But they will be demonstrably wrong. The core idea – mixing the hack ‘n’ slash mechanics of Ninja Gaiden with the FPS action of Call of Duty, is admirable – but that’s really the only praise the campaign deserves. In development for about five years, it’s hard to see where all that time went. Each gameplay option feels so under-baked, the innards have been left to slop all over the place.
Thomas Whitehead of Nintendo Life had similar problems with the game, noting that the framerate caused several issues while playing and that the gunplay suffered because of it.
The sad thing is that, actually, the combat – melee and gunplay – could be enjoyable, but the concept is betrayed by shoddy technical execution. A key sinner is the woefully erratic framerate, which dives in outside areas or in the presence of explosions, while ticking along bearably in less intensive sections. Even when performance is tolerable the animation, transitions and general gameplay are scruffy and frustrating, making us feel like we’re battling the mechanics in addition to hopelessly dim enemies.
We still don’t have a release date for Devil’s Third in the West, but given the experiences people are having with the Japanese version, this title might be one to wait on, unless you absolutely don’t mind spending money on a known buggy game.
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TAGS: Devil's Third, Nintendo, Tomonobu Itagaki, wii u