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Ubisoft admits the scope of Watch Dogs was too large


Ubisoft has been under fire lately not only from Nintendo fans who are angry that the third-party publisher has stopped supporting the Wii U with anything beyond the Just Dance series, but also from angry gamers who feel like Ubisoft’s franchises all feel too formulaic and similar.

In a bid to show they’re learning from the mistakes they’ve made in past games, Ubisoft’s CEO Yves Guillemot has admitted that the scale of what his company was attempting to accomplish with Watch Dogs was too big for a first iteration game.

It’s a real challenge to create those types of games. When they come out, especially the first iterations, they are not perfect on everything. We think we launched a good quality game for a first step in a new brand with a new technology. It’s just so complex – seamless multiplayer, connectivity with mobile and tablets, so many things – it was maybe a bit too much for a first iteration.

Wii U fans know this pain better than anyone else, as Ubisoft delayed the game from its initial release date to six months behind other consoles, leaving Wii U fans waiting much longer for a game that was old news on other consoles. Either way, Ubisoft still has no new Wii U games in the works that aren’t annual releases. Whether they’ll support the Nintendo NX remains to be seen.

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