Wii U http://wiiudaily.com Everything Wii U related including Wii U News, Wii U Games, Wii U Reviews, Screenshots, Tips, Tricks, Forums, Tutorials, and more. Tue, 04 Aug 2015 15:18:59 +0000 en-US hourly 1 http://wordpress.org/?v=4.2.3 Super Mario Maker finish so close you need to pause to see it [VIDEO] http://wiiudaily.com/2015/08/super-mario-maker-hyper-japan/ http://wiiudaily.com/2015/08/super-mario-maker-hyper-japan/#comments Tue, 04 Aug 2015 15:18:59 +0000 http://wiiudaily.com/?p=35897

We’ve seen some absolutely insane levels in Super Mario Maker so far, but this one probably takes the cake. At Hyper Japan 2015 this past week, Nintendo offered attendees the ability to play through several custom designed Mario levels. The one you see in this video is one of the more devious levels, but the cosplaying Rosalina is able to get through it mostly unscathed. The real surprise comes at the end, when it’s time to grab that flag.

Super Mario Maker releases worldwide on September 11 and will allow you to create your own devious levels, just like this one.

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Splatoon getting a Squid Girl costume in Japan http://wiiudaily.com/2015/08/splatoon-squid-girl-costume/ http://wiiudaily.com/2015/08/splatoon-squid-girl-costume/#comments Tue, 04 Aug 2015 14:26:40 +0000 http://wiiudaily.com/?p=35894 splatoon-squid-girl1

A huge update for Splatoon is coming tomorrow, but Japan could be getting something that the rest of the world isn’t just yet. According to a recent report from a Japanese blog, a costume based on the Ika Musume (Squid Girl) manga will be added to the game. There’s no pics of the costume, but according to the leaks it consists of a hood, dress, and shoes. According to leaks from Famitsu, it’s likely there will be a male equivalent as well, to keep gear options fair.

We don’t know if these costumes will be made available outside of Japan, but with the update going live tomorrow we should see if we’ll get the option. Check out this short video below to see the character from the manga that the costume will be based on.

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New details surface about Terraria on Wii U http://wiiudaily.com/2015/08/terraria-on-wii-u-new-details/ http://wiiudaily.com/2015/08/terraria-on-wii-u-new-details/#comments Mon, 03 Aug 2015 19:09:56 +0000 http://wiiudaily.com/?p=35892 Terraria_-_PC_-_3

Terraria has finally been confirmed for both Wii U and Nintendo 3DS by publisher 505 Games, but there have been a lot of unanswered questions about how the game will work on both platforms in order to utilize the dual screens. The game will utilize dual screens as much as possible for both versions, and for the Wii U versions, local multiplayer will allow one player to use the GamePad to play, while the other uses the TV.

Deanzor from 505 Games also confirms that the game will launch with all of patch 1.2 content ready and that the team working on both versions of the game will have 1.3 content ready soon after launch if it doesn’t make it into the final release version. Future updates will be available for both versions as well, so you don’t have to worry about being left out. Here’s a full list of what’s discussed on the official Terraria forums about these versions.

  • Wii U version will have Miiverse support
  • No voice chat on the Wii U
  • Using the touchpad to build and dig won’t be the only control scheme
  • Game will launch with 1.2 content, but 1.3 content is being worked on
  • Multiplayer mode lets two people play on the same console using the TV/GamePad
  • Engine Software is the team working on the Wii U version of the game
  • Plumber and Hero outfits could return to “original” coloring if Nintendo approves
  • Post-release updates are being planned and worked on

Right now there’s no confirmed release date for the game, but retailers like Amazon have listed it for an October 31 release date so it’s possible we’ll see it this fall on the Wii U. Will you be picking it up once it’s available?

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Guitar Hero Live: Gamescom behind the scenes trailer [VIDEO] http://wiiudaily.com/2015/08/guitar-hero-live-gamescom-trailer/ http://wiiudaily.com/2015/08/guitar-hero-live-gamescom-trailer/#comments Mon, 03 Aug 2015 17:31:55 +0000 http://wiiudaily.com/?p=35890

The latest trailer for Guitar Hero Live sheds a little bit more light on the game ahead of Gamescom coverage. Freestyle Games’ Jamie Jackson gives us the details, revealing that you’ll be the lead guitarist for ten bands across two festivals in the game. The first is called Soundial, a UK festival, while the second is called Rock the Block and is based on US festivals.

The trailer also gives a behind the scenes look at how all the live-action audiences and stages were filmed, so you can see how the developers created the dynamic crowds that will react to how well you play.

Will you be picking up Guitar Hero Live when it releases October 20 this year?

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Typoman is coming to the Wii U on September 16 http://wiiudaily.com/2015/08/typoman-wii-u-release-date/ http://wiiudaily.com/2015/08/typoman-wii-u-release-date/#comments Mon, 03 Aug 2015 15:26:52 +0000 http://wiiudaily.com/?p=35886

If you were a fan of the nine games featured during Nintendo’s Nindies@Home E3 promotion, then you’ll be happy to know that HeadUp Games, creator of Typoman, has confirmed that the game will be coming to the EU and NA Nintendo eShops on September 16. The game features puzzles and platforming in a stark, Limbo-like environment and best of all, if you downloaded the demo during the E3 promotion, you’ll get 15% off of the final game.

Will you be picking up Typoman when it releases?

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Here’s a look at the complete patch notes for Splatoon’s update http://wiiudaily.com/2015/08/heres-a-look-at-the-complete-patch-notes-for-splatoons-update/ http://wiiudaily.com/2015/08/heres-a-look-at-the-complete-patch-notes-for-splatoons-update/#comments Mon, 03 Aug 2015 14:25:43 +0000 http://wiiudaily.com/?p=35882 splatoon-brush

A huge update for Splatoon is incoming, providing a way for friends to play ranked battles together, level up way past the initial level 20 cap, play on two new maps and more. While we have a general idea of what’s on the way and some of the changes to be expected, full patch notes of all the changes that are being made have been unavailable until now. A redditor has translated the patch notes made available in Japan, giving us a comprehensive look at what’s coming this week in Splatoon.

Ver. 2.0.0 [8/5/2015 planned distribution] – 610MB download

Addition of Tag Match

  • Adding a mode where you, together with a group of friends, can join and play ranked matches with other groups in “Tag Match” mode.
    • As for ranked battles, you must be level 10+ to participate.
    • After linking up with friends, you can then link up with your friends’ friends.
    • In the case you want to join only with specific friends, please use the option to set a password.
    • Regarding opponents in Tag Match mode, you will only be matched with similarly-playing opponents in Tag Match mode.
    • Players playing ranked battles, you may not compete with players playing Tag Match mode.
    • You may play Tag Match mode with 4, 3, or 2 players.
    • Groups of 3 may play against groups of 4. In this situation, the group of 3 will respawn faster, as the side with only three is at a disadvantage.
    • In the situation you are playing in a group of 2, you can be matched with three other groups of 2 to play a “2 group of 2 vs. 2 groups of 2″ battle.

Addition of Private Match mode

  • Adding a Private Match mode where you can play with your friends using whatever rules, stages, and team divisions you like.
    • After linking up with friends, you can then link up with your friends’ friends.
      • In the times you want to participate only with specific friends, please use the option to set a password.

Changes regarding level

  • You may now level up to level 50.
    • Once you have reached level 20 and have listened to the explanation in the lobby, the level cap will be raised.

Changes regarding rank

  • You are now able to rank up to the S and S+ ranks.
    • You may raise your rank to S and S+ in Ranked Match (you may not do so in Tag Matches).
    • Once reaching rank S or S+, victories or defeats in Tag Matches will not affect your rank.
  • The method for calculating rank points (+/- 10, 8, 12, etc.) has been modified.
  • If your rank changes while in the middle of playing ranked battles, you will be sent back to the lobby.

Addition of gear

  • New gear will be added, which can be bought from the shops at random.

Addition of BGM

  • New BGM (background music) will be added, which can be heard at random while in battle.

Splatfest changes

  • In calculating the final results, the winning percentage points (weight) has been changed from 2x to 4x.

Stage adjustments

  • Urchin Underpass: All modes (i.e. Turf War, Splat Zones, Tower Control), large-scale terrain changes.
  • Saltspray Rig: Tower Control mode, adjusting certain stage elements.
  • Arowana Mall: Splat Zones mode, adjusting certain stage elements.
  • Kelp Dome: Splat Zones and Tower Control modes, adjusting certain stage elements.
  • Moray Towers: Splat Zones and Tower Control modes, adjusting certain stage elements.

Special Weapon adjustments

  • Inkzooka: Increased the points of turf inked needed to fill the special gauge from 180p to 220p.
  • Echolocator: Increased the points of turf inked needed to fill the special gauge from 180p to 200p.
  • Killer Wail (the Japanese name for this one is megaphone laser. oh my god.) : Decreased the points of turf inked needed to fill the special gauge from 180p to 160p.
    • In both cases these are the numbers without the “Special Charge Up” gear ability.

Sub Weapon adjustments

  • Splash Wall: The problem of a bomb directly hitting Splash Wall and the damage range not being calculated correctly in rare cases has been fixed.

Gear Ability adjustments

  • Tenacity: Special Gauge will now start filling at the start of a match (rather than before the match begun) if there is a disparity between the number of players on teams. (thanks /u/pandapanpanda, the language in this one and the one below were a bit difficult to figure out)
  • Special Charge Up: When wearing a lot of Special Charge Up gear, there is a more consistent increase when inking ground. There was a slight difference in the special gauge increase when inking ground little by little versus inking ground a lot at a time. It now increases an amount proportional to the area inked regardless to the method of inking.

Match-related sound effect adjustments

  • The Inkstrike can now be better heard from the left, right, and behind.
  • Some of the long-ranged weapons’ hit sounds will now be easier to hear from farther away.

Other

  • Other adjustments to the game have been made so players may have a more pleasant experience.
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This is the original Wii dev kit that shipped to developers 10 years ago http://wiiudaily.com/2015/08/this-is-the-original-wii-dev-kit-that-shipped-to-developers-10-years-ago/ http://wiiudaily.com/2015/08/this-is-the-original-wii-dev-kit-that-shipped-to-developers-10-years-ago/#comments Sun, 02 Aug 2015 20:13:44 +0000 http://wiiudaily.com/?p=35874

About this time 10 years ago, Nintendo started shipping dev kits of the Wii console to various third party developers — the console that put the company back on track after the failure of the GameCube.

As the picture shows, the original Wii dev kit looked nothing like the final, sleek design. It was a big, heavy box filled with the console hardware, but also various debugging hardware as well.

Nintendo also supplied a disc with the operating system software and tools for developers with the dev kit, which is seen below.

The Wii went on to sell over 101 million units worldwide, and spawned a successor, the Wii U, which was released in 2012. So far, the Wii U has sold just over 10 million units, less than 10% of Wii’s lifetime sales.

wii-dev-kit-software

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Nintendo will manually check Super Mario Maker levels for difficulty http://wiiudaily.com/2015/08/nintendo-will-manually-check-super-mario-maker-levels-for-difficulty/ http://wiiudaily.com/2015/08/nintendo-will-manually-check-super-mario-maker-levels-for-difficulty/#comments Sun, 02 Aug 2015 18:34:27 +0000 http://wiiudaily.com/?p=35870 Super-Mario-Maker-header

Super Mario Maker will allows players to create and upload levels to share with the rest of the community. However, as with all user-generated content, the quality and level of difficulty will vary greatly.

The only rule for Super Mario Maker levels that are shared with others is that that the level needs to be completed, e.g. before submitting your own level, you actually have to play and beat it. Only then can it be available for other players to download.

See also: Business Insider writer criticizes Mario Maker for “white female hand”

On top of that, Nintendo moderators will be manually checking the levels for difficulty before the level is allowed for download. There will also be a somewhat automated difficulty setting: if only a few people who download a level manage to complete it, it will be labeled as a more difficult level, naturally.

Recently, Nintendo and Facebook teamed up for a Hackaton where Facebook employees created their own Super Mario Maker levels. You can check out a video of the winning level here.

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Business Insider writer criticizes Mario Maker for “white female hand” http://wiiudaily.com/2015/08/business-insider-writer-criticizes-mario-maker-for-white-female-hand/ http://wiiudaily.com/2015/08/business-insider-writer-criticizes-mario-maker-for-white-female-hand/#comments Sat, 01 Aug 2015 20:52:04 +0000 http://wiiudaily.com/?p=35796 ben-gilbertWe live in a world of “social justice warriors” whose only purpose in life seems to be to comb our world and look for the tiniest of things to complain about. Little things that can be blown out proportions, attract headlines, and make them feel good about themselves.

Business Insider — a news outfit known for their catchy headlines (to put it mildly) — writer Ben Gilbert can now probably join the ranks of those social justice warriors with his ridiculous and idiotic criticism of Super Mario Maker for the Wii U.

Nintendo invited Gilbert to New York City to try out the game, which Gilbert did, and wrote a a quick article about his experience. Did his write-up talk about the actual game? About its features? Did it include his gameplay experience? Nope.

Gilbert spent his article criticizing Nintendo for only including a white female hand as a player representative. Gilbert argued that “What if I were, say, a 10-year-old black girl? Or a 30-year-old Japanese man? Or literally anything other than an adult white woman (which the hand appears to belong to)?”

He called the white hand a “bizarre, glaring flaw” — a phrase which has since been removed his his article.

What blatant racism from Nintendo! Of all the things wrong in the world, this is what Gilbert complains about? If Business Insider truly wants clickbait articles, there are better ways to do that than to criticize Nintendo for using a white female hand.

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This is the winning level of the Super Mario Maker Facebook Hackathon (video) http://wiiudaily.com/2015/08/this-is-the-winning-level-of-the-super-mario-maker-facebook-hackathon-video/ http://wiiudaily.com/2015/08/this-is-the-winning-level-of-the-super-mario-maker-facebook-hackathon-video/#comments Sat, 01 Aug 2015 19:01:04 +0000 http://wiiudaily.com/?p=35861

Recently, Facebook and Nintendo partnered up for a Hackathon where Facebook employees could create their own levels in Super Mario Maker for the Wii U. Lots of employees showed up and gave it their best shot, and now the winning level has been revealed.

Facebook employees made more than 150 levels, and the one seen in the video above was crowned as the best one. The level was made by Facebook software engineers Doug Strait and Roy McElmurry, whose level — named “Ship Love” — took place on a pirate ship.

It’s a pretty creative level and shows what Super Mario Maker is capable of.

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