Hyrule Warriors was supposed to be more like traditional Zelda games, until Miyamoto said no.
In a recent interview with Gameinformer, The Legend of Zelda developer Eiji Aonuma hinted at the possibility of multiplayer in the upcoming Zelda ...
Zelda series producer Eiji Aonuma discusses his renewed focus on shorter tutorials in the Legend of Zelda series.
Aonuma discusses the linearity of past Zelda titles and the new design approach to capture a sense of wonder in the game.
Series producer Eiji Aonuma says Nintendo will be more careful about art style choices for future Zelda installments.
Aonuma says the original tech demo for GameCube was not up to par with how Legend of Zelda games should be presented.
In a new interview, Zelda producer Eiji Aonuma says the GamePad will be used to its fullest extent for the new Zelda title.
Series producer Eiji Aonuma explains that Zelda was once supposed to be annualized, similar to many Western franchises today.
Aonuma has said he will reveal more about Zelda Wii U at E3 2014.
Legend of Zelda series producer Eiji Aonuma admits developers can be overzealous with hand-holding in RPGs.
While it took Nintendo only six months to port the game, it wasn't without challenges.
Aonuma talks about how he wants to change the Legend of Zelda series formula for the next Wii U release.
Eiji Aonuma speaks about the mysterious bracelet we've seen Link wearing in A Link Between Worlds artwork.
Series producer Eiji Aonuma says Wind Waker's art style was kept a secret from Miyamoto for as long as possible.
Eiji Aonuma says he's getting tired of the current Legend of Zelda formula and hopes to mix it up for the next game.
Zelda series producer Eiji Aonuma discusses how multiplayer aspects could be done in upcoming Legend of Zelda games.
Eiji Aonuma talks about Wind Waker HD and how it could influence the current Legend of Zelda title in development for Wii U.