Satoru Iwata and Shigeru Miyamoto take a break from their busy schedules to hang out in the Pikmin 3 booth at E3.
The Nintendo triforce reunites at E3 2013, ready to show off the Wii U and a ton of new games.
Shigeru Miyamoto talks to Rolling Stone magazine about some of the design decisions made for Pikmin 3.
Nintendo is working hard to improve the usability and stability of the console.
This week at GDC, developer Dylan Cuthbert speaks about his experience working on the original Star Fox.
Shigeru Miyamoto talks about how Luigi evolved as a character to appear in the new expansion New Super Luigi U.
Shigeru Miyamoto has been working on a series of Pikmin cartoons as a side project.
TIME interviews Shigeru Miyamoto on the Wii U.
Shigeru Miyamoto talks about the experience Pikmin 3 players can expect to have once the game is available, as well as the progress of...
Series creator Shigeru Miyamoto talks about the differences between the first two games and why the third must return to its roots.
Nintendo game designer Shigeru Miyamoto is interested in using old ideas he had for the GameCube and GameBoy Advance.
Miyamoto shares his thoughts on Wii U online, on a Retro-made Zelda game, the iPad mini, and more.
Shigeru Miyamoto is like a slightly more friendly Steve Jobs, according to developer Q-Games, who worked on Star Fox 3DS.
Miyamoto believes that a Metroid Wii U game could be "fantastic", with lots of possibilities and features brought with the new GamePad controller.
There’s no denying that Nintendo legend Shigeru Miyamoto gets the final say on a lot of what Nintendo
It's a lot more important whether a game is fun or not, rather than the console power alone.
Shigeru Miyamoto isn’t a name one associates with first person shooter games. But that doesn’t mean the Nintendo